A common way theorists look at virtual worlds is to see them as spaces separated from the real world; other theorists challenge this position by arguing that life online often crosses the threshold between the real and the virtual. Here, the author argues that the problem of the division between the real and the virtual has its roots in a philosophical distinction between the transcendent and the immanent. This article examines ethical controversies in the Chinese massively multiplayer online game Zhengtu, a popular “freemium ” game in which the players who spend the most real-world money become the most powerful. Drawing on player’s ethical judg-ments and classical Chinese philosophy, the author sees how Chinese gamers do not see the game ...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
As a response to Gooskens’ article (see pp. 59-78), this paper offers some further comments on the e...
A common way theorists look at virtual worlds is to see them as spaces separated from the real world...
Can Confucian ethics contribute to diagnosing the root causes of video games’ toxicity and formulati...
Ph.D. University of Hawaii at Manoa 2016.Includes bibliographical references.This dissertation argue...
M.A. University of Hawaii at Manoa 2010.Includes bibliographical references.This paper seeks to add ...
Traditionally, playing computer games and engaging in other online activities has been seen as a thr...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
Many computer games ask us to act in ways which would be morally unconscionable, were we to so act i...
This study introduces the ludic ethics approach for understanding the moral deliberations of players...
This article offers an analysis of intentionality for virtual objects and explores some of the ethic...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
Understanding characteristics of players is an essential part of game design. This paper reports the...
Why do people spend time in massively multiplayer online games? This article aims to complement game...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
As a response to Gooskens’ article (see pp. 59-78), this paper offers some further comments on the e...
A common way theorists look at virtual worlds is to see them as spaces separated from the real world...
Can Confucian ethics contribute to diagnosing the root causes of video games’ toxicity and formulati...
Ph.D. University of Hawaii at Manoa 2016.Includes bibliographical references.This dissertation argue...
M.A. University of Hawaii at Manoa 2010.Includes bibliographical references.This paper seeks to add ...
Traditionally, playing computer games and engaging in other online activities has been seen as a thr...
In the past decades, video games have grown from a niche market to one of the major entertainment me...
Many computer games ask us to act in ways which would be morally unconscionable, were we to so act i...
This study introduces the ludic ethics approach for understanding the moral deliberations of players...
This article offers an analysis of intentionality for virtual objects and explores some of the ethic...
A research study was conducted on an Alternate Reality Game Evoke in spring 2010. The questions expl...
Understanding characteristics of players is an essential part of game design. This paper reports the...
Why do people spend time in massively multiplayer online games? This article aims to complement game...
In what ways can we use games to make moral demands of players and encouraging them to reflect on et...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
As a response to Gooskens’ article (see pp. 59-78), this paper offers some further comments on the e...