In recent years, research on the psychological aspects and assessment of video games has become more and more important due to their impact in entertainment and education. The development of psychometric instruments to measure different factors of a player’s engagement and skills in playing video games and to measure different factors of the game’s playability and attractiveness is essential to this research. This article reviews two papers on measuring the player’s subjective experiences playing the game by IJsselsteijn et al. (2007, Characterising and Measuring User Experience
In order to appeal to a growing market, game developers are offering a wide variety of activities. I...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
This paper begins with an argument that most measure development in the social sciences, with its re...
This paper begins with an argument that most measure development in the social sciences, with its re...
We describe and report the analysis of two widely used questionnaires to measure the player experien...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
Player experience is an important field of digital games research to understand how games influence ...
Video games continue to grown in popularity and presently account for annual revenues in the billion...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
In order to appeal to a growing market, game developers are offering a wide variety of activities. I...
This document contains the English version of the Game Experience Questionnaire. The development and...
In order to appeal to a growing market, game developers are offering a wide variety of activities. I...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
HIGHLIGHTS • Popular measures of videogame player experience typically have not been empirically val...
This paper begins with an argument that most measure development in the social sciences, with its re...
This paper begins with an argument that most measure development in the social sciences, with its re...
We describe and report the analysis of two widely used questionnaires to measure the player experien...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
Player experience is an important field of digital games research to understand how games influence ...
Video games continue to grown in popularity and presently account for annual revenues in the billion...
The current report describes the development of the Game Experience Questionnaire, a self-report mea...
In order to appeal to a growing market, game developers are offering a wide variety of activities. I...
This document contains the English version of the Game Experience Questionnaire. The development and...
In order to appeal to a growing market, game developers are offering a wide variety of activities. I...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...
Games User Research (GUR) focuses on measuring, analysing and understanding player experiences to op...