Rosenquest (2001) suggested that early years educators should be concerned about the increasing use of electronic toys because of their perceived limitations in terms of fostering children’s imaginative and creative play. In this response, I propose that such a stance reflects a generalised ‘moral panic ’ that is often adopted in relation to electronic innovations and suggest tat there is a need to develop further research which examines carefully the impact of such technology on the communicative practices that are currently taking place in contemporary childhoods. In their recent article in Contemporary Issues in Early Childhood, Levin & Rosenquest (2001) argue that early years educators should be concerned about the harmful effects o...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
We describe an eighteen-month empirical investigation of three- and four-year-old children’s uses of...
This research aims to gain an insight into the influence technology has on children and their behavi...
A decade ago I wrote an article entitled Technology as play in which I called for early childhood ed...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
Toys with integrated technology are not a new thing. We are familiar with talking dolls or remote co...
Child development experts have been raising alarms about the increasingly didactic and test-driven p...
The use of interactive, smart and connected toys is expected to increase rapidly with many claiming ...
Although computers can represent a medium for children's social and intellectual development, some r...
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. How...
Anything to do with children's entertainment is a source of controversy: children's television progr...
Policymakers need to start considering the impact smart connected toys (SCTs) have on children. Equi...
Children today are immersed in a digital environment that is marginalizing and, in many cases, oblit...
The chapter is based on findings from an 18-month ESRC/EPSRC-funded study ‘’Exploring and mapping in...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
We describe an eighteen-month empirical investigation of three- and four-year-old children’s uses of...
This research aims to gain an insight into the influence technology has on children and their behavi...
A decade ago I wrote an article entitled Technology as play in which I called for early childhood ed...
Technology, digital media and popular culture form an important aspect of young children’s life-worl...
Toys with integrated technology are not a new thing. We are familiar with talking dolls or remote co...
Child development experts have been raising alarms about the increasingly didactic and test-driven p...
The use of interactive, smart and connected toys is expected to increase rapidly with many claiming ...
Although computers can represent a medium for children's social and intellectual development, some r...
Digital technologies are increasingly accepted as a viable aspect of early childhood curriculum. How...
Anything to do with children's entertainment is a source of controversy: children's television progr...
Policymakers need to start considering the impact smart connected toys (SCTs) have on children. Equi...
Children today are immersed in a digital environment that is marginalizing and, in many cases, oblit...
The chapter is based on findings from an 18-month ESRC/EPSRC-funded study ‘’Exploring and mapping in...
This chapter is about the kinds of thinking prompted when young children engage with a broad range o...
In this chapter, we argue that early childhood technology research would benefit from a critical app...
We describe an eighteen-month empirical investigation of three- and four-year-old children’s uses of...
This research aims to gain an insight into the influence technology has on children and their behavi...