We use genetic algorithms to evolve highly successful solvers for two puzzles: FreeCell and Sliding-Tile Puzzle. Discrete puzzles, also known as single-player games, are an excellent problem domain for artificial intelligence re-search, because they can be parsimoniously described yet are often hard to solve (Pearl 1984). A well-known, highly popular example within the domain of discrete puzzles is the card game of FreeCell. Another highly popular game is the sliding-tile puzzle, the traditional versions of which are the 15-puzzle (4X4) and the 24-puzzle (5X5). State-of-the-art heuristics allow for fast solutions of arbitrary instances of the 15-puzzle (4X4), however the 24-puzzle (5X5) remains computationally challenging. FreeCell remained...
Maze running games represent a popular genre of video games and the automated designof playable maze...
Title: Sub-optimal algorithms for solving sliding puzzles Author: Petr Michalík Department: Departme...
[[abstract]]Most people think that puzzle games are just entertainments. There are many interesting ...
We use genetic algorithms to evolve highly successful solvers for two puzzles: FreeCell and the Sli...
We evolve heuristics to guide staged deepening search for the hard game of FreeCell, obtaining top-n...
We use genetic programming to evolve highly successful solvers for two puzzles: Rush Hour and FreeCe...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commerc...
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commerc...
Abstract: In this paper we explore the hybrid application of evolutionary computation and artificia...
"Freecell" is a solitaire game with one deck of cards. The game is played with 8 rows of cards, 4 fr...
There is a plan by the authors for developing a FreeCell solver by supervised deep learning that sea...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
We propose an efficient method for determining optimal solutions to such skill-based solitaire card ...
Proceeding of: IEEE Congress on Evolutionary Computation (CEC 2009), May 18-21 (Monday - Thursday), ...
Maze running games represent a popular genre of video games and the automated designof playable maze...
Title: Sub-optimal algorithms for solving sliding puzzles Author: Petr Michalík Department: Departme...
[[abstract]]Most people think that puzzle games are just entertainments. There are many interesting ...
We use genetic algorithms to evolve highly successful solvers for two puzzles: FreeCell and the Sli...
We evolve heuristics to guide staged deepening search for the hard game of FreeCell, obtaining top-n...
We use genetic programming to evolve highly successful solvers for two puzzles: Rush Hour and FreeCe...
Abstract — This study presents a system for automatically producing puzzles for use in game design. ...
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commerc...
In this paper we present a novel genetic algorithm (GA) solution to a simple yet challenging commerc...
Abstract: In this paper we explore the hybrid application of evolutionary computation and artificia...
"Freecell" is a solitaire game with one deck of cards. The game is played with 8 rows of cards, 4 fr...
There is a plan by the authors for developing a FreeCell solver by supervised deep learning that sea...
International audienceRecent works have shown that Genetic Programming (GP) can be quite successful ...
We propose an efficient method for determining optimal solutions to such skill-based solitaire card ...
Proceeding of: IEEE Congress on Evolutionary Computation (CEC 2009), May 18-21 (Monday - Thursday), ...
Maze running games represent a popular genre of video games and the automated designof playable maze...
Title: Sub-optimal algorithms for solving sliding puzzles Author: Petr Michalík Department: Departme...
[[abstract]]Most people think that puzzle games are just entertainments. There are many interesting ...