We study two- and three-finger caging grasps of a given polygonal object with n edges. A grasp is said to cage an object when it is im-possible to take the object to a distant location without penetrating a finger. Using a classification into squeezing and stretching cagings, we provide an algorithm that reports all caging grasps of two disk fingers in On2 log n time. Our result extends and improves a recent solution for point fingers (Pipattanasomporn and Sudsang 2006). In addition, we construct a data structure in On2 log n time requir-ing On2 space that can be queried in Olog n time whether a given two-finger grasp cages the polygon. We also establish a re-lation between two-finger caging grasps and two-finger immobiliz-ing grasps of...
Abstract—Caging is a method to confine object configura-tions by a closed region made by robot bodie...
We present the first algorithms for computing all placements of (fric-tionless) point fingers that p...
Abstract—We address the problem of computing n-finger force-closure grasps of 3D objects. As 3D forc...
Multi-finger caging offers a rigorous and robust approach to robot grasping. This thesis provides s...
This paper studies cages of convex polygonal objects using three point fingers. The fingers are said...
We study two- and three-finger caging arrangements of planar objects. An object is caged with an arr...
Based on a novel contact-space formulation, this paper presents a new algorithm to find two-fingered...
This paper is concerned with a caging problem: we wish to surround an object B by a multifingered ha...
This paper presents an efficient algorithm for computing all n-finger form-closure grasps on a polyg...
We study the output-sensitive computation of all the combinations of edges and concave vertices of a...
We present a novel method for caging grasps in this paper by stretching ropes on the surface of a 3D...
The current research trends of object grasping can be summarized as caging grasping and force closur...
Abstract In this paper, we present a novel method for caging-based grasping of deformable objects. T...
<p>This paper digs into the relationship between cages and grasps of a rigid body. In particular, it...
This thesis about immobilization of two- and three-dimensional objects. Immobilization is crucial to...
Abstract—Caging is a method to confine object configura-tions by a closed region made by robot bodie...
We present the first algorithms for computing all placements of (fric-tionless) point fingers that p...
Abstract—We address the problem of computing n-finger force-closure grasps of 3D objects. As 3D forc...
Multi-finger caging offers a rigorous and robust approach to robot grasping. This thesis provides s...
This paper studies cages of convex polygonal objects using three point fingers. The fingers are said...
We study two- and three-finger caging arrangements of planar objects. An object is caged with an arr...
Based on a novel contact-space formulation, this paper presents a new algorithm to find two-fingered...
This paper is concerned with a caging problem: we wish to surround an object B by a multifingered ha...
This paper presents an efficient algorithm for computing all n-finger form-closure grasps on a polyg...
We study the output-sensitive computation of all the combinations of edges and concave vertices of a...
We present a novel method for caging grasps in this paper by stretching ropes on the surface of a 3D...
The current research trends of object grasping can be summarized as caging grasping and force closur...
Abstract In this paper, we present a novel method for caging-based grasping of deformable objects. T...
<p>This paper digs into the relationship between cages and grasps of a rigid body. In particular, it...
This thesis about immobilization of two- and three-dimensional objects. Immobilization is crucial to...
Abstract—Caging is a method to confine object configura-tions by a closed region made by robot bodie...
We present the first algorithms for computing all placements of (fric-tionless) point fingers that p...
Abstract—We address the problem of computing n-finger force-closure grasps of 3D objects. As 3D forc...