In this thesis, I designed and implemented a set of designer-targeted tools and li-braries for procedurally generating puzzles for video games and interactive fiction. The system has the goals of producing solvable and flexible general-purpose puzzles through the use of simple tools targeted at small development teams. The system is implemented as two graphical tools built with the Java Swing Toolkit and a runtime library written for the popular Unity game engine. Two games have been built with earlier versions of the tools and one game was built with the most recent iteration of the tools to test the effectiveness of the system
In this thesis I will be creating and developing a playable puzzle video game as well as an accompan...
When it comes to game development, many people see it as a distant, daunting task, that is only made...
This project tackles procedural generation of narrative puzzles found in adventure games. The challe...
Nowadays, a lot of mobiles apps game, PC games or Platform games have been developed under UNITY3D a...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia ...
Application Machine Builder, which was created as a part of the thesis, is a game based on The Incre...
In today’s world, gaming is ever growing in popularity. The amount of games is forever increasing an...
In recent years, game programs were mostly developed using C language and the use of OpenGL technolo...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
This thesis deals with the creation of a programmable puzzle game. The game works on the principle o...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
The goal of the thesis is to create an extension for Unity Development Platform that will allow crea...
Nowadays, video games are more popular than ever before in history. Therefore this area of digital a...
Games has been commonly known for their fun and entertaining value. However, game can be use for e...
In this thesis I will be creating and developing a playable puzzle video game as well as an accompan...
When it comes to game development, many people see it as a distant, daunting task, that is only made...
This project tackles procedural generation of narrative puzzles found in adventure games. The challe...
Nowadays, a lot of mobiles apps game, PC games or Platform games have been developed under UNITY3D a...
Dissertação de Mestrado em Engenharia Informática apresentada à Faculdade de Ciências e Tecnologia ...
Application Machine Builder, which was created as a part of the thesis, is a game based on The Incre...
In today’s world, gaming is ever growing in popularity. The amount of games is forever increasing an...
In recent years, game programs were mostly developed using C language and the use of OpenGL technolo...
Games are shaped by the tools we use to make them and our ability to model the concepts they address...
Emergent gameplay can offer great benefits to a game’s design when used effectively. The objective o...
This thesis deals with the creation of a programmable puzzle game. The game works on the principle o...
Creating big games with a lot of content takes time. When it comes to designing levels, two time con...
The goal of the thesis is to create an extension for Unity Development Platform that will allow crea...
Nowadays, video games are more popular than ever before in history. Therefore this area of digital a...
Games has been commonly known for their fun and entertaining value. However, game can be use for e...
In this thesis I will be creating and developing a playable puzzle video game as well as an accompan...
When it comes to game development, many people see it as a distant, daunting task, that is only made...
This project tackles procedural generation of narrative puzzles found in adventure games. The challe...