A new technological model of consciousness is that of computer-generated virtual reality. By wearing goggles containing color TV sets and earphones, a computer can control a person's main sensory input, coordinating it with actual body movements tracked by sensors, giving the "traveler " a virtual body that can interact with virtual objects. More than one person can enter the same virtual reality and interact with other travelers there. Given psychological identification, a virtual reality can quickly become an almost total reality. Developing applications, such as those in architecture, are discussed. Contemporary neurology and psychology show that we already live in one or more internal virtual realities, generated by neuro...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
In psychology, the world's multidimensionality is manifested in the study of consciousness, in ident...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
Normal, everyday consciousness is a mixture of mental states which change, dependent upon both inter...
Charles Tart. (1990) has presented an intriguing set of proposals for extending the use of computer-...
This chapter examines the similarities and differences between physical, psychological and virtual r...
Abstract: Advances in media and communication technology have opened up new avenues for understandin...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Different studies suggest that Virtual Reality (VR) is an effective tool for behavioural health, wit...
Virtual beings are being used in computer games, film industry, education and even in therapy. They ...
Virtual reality has moved out of the lab and into our living rooms. With it comes an entire new medi...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Our society is witnessing a rapid development of innovation technologies which allowed to do scient...
The emergence of social neuroscience has significantly advanced our understanding of the relationshi...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
In psychology, the world's multidimensionality is manifested in the study of consciousness, in ident...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...
Normal, everyday consciousness is a mixture of mental states which change, dependent upon both inter...
Charles Tart. (1990) has presented an intriguing set of proposals for extending the use of computer-...
This chapter examines the similarities and differences between physical, psychological and virtual r...
Abstract: Advances in media and communication technology have opened up new avenues for understandin...
Our project will focus on virtual realities and the implications of creating a virtual self and how ...
Virtual reality (VR) refers to technologies that can permit users to experience and interact with en...
Different studies suggest that Virtual Reality (VR) is an effective tool for behavioural health, wit...
Virtual beings are being used in computer games, film industry, education and even in therapy. They ...
Virtual reality has moved out of the lab and into our living rooms. With it comes an entire new medi...
The most recent advances of artificial life scientific research are opening up a new frontier: the c...
Our society is witnessing a rapid development of innovation technologies which allowed to do scient...
The emergence of social neuroscience has significantly advanced our understanding of the relationshi...
Purpose. The research is aimed at clarifying the essence of virtual reality and its productive role ...
In psychology, the world's multidimensionality is manifested in the study of consciousness, in ident...
This chapter explores the idea that a generation of successful virtual environments relies on a bett...