Games have received increased scholarly attention due to the economic value they generate. Yet, some studies still conceptualize games as ‘‘virtual’ ’ realms that are the-oretically distinct from ‘‘real world’ ’ experiences. Based on an ethnographic investi-gation of two online, text-based gaming environments, this study analyzes dynamics such as technical acculturation, access to technical knowledge, and opportunities for self-expression by studying social interaction that occurred in non-revenue-generating games. Frameworks that focus on dynamics such as in-game conversation in broader game-centric domains or ecologies should be considered to accommo-date a wider variety of gaming forms and related interdisciplinary research ques-tions. D...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
Digital games have become a social medium. Players are often socially motivated to play games and ac...
Games have received increased scholarly attention due to the economic value they generate. Yet, some...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
New media technologies are ubiquitous. Among these, digital games continue their rise in significanc...
Accounts of video game play developed from an ethnomethodological and conversation analytic perspect...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
In this chapter we have introduced research in, on, and using games to non-game researchers. Gaming ...
The purpose of this thesis is to provide a clearer picture of how gamers view gaming as a social con...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
Entropia Universe (EU) is a science-fiction themed massively multiplayer online roleplaying game (MM...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
Copyright 2003 Australia and New Zealand Communication AssociationThe processes of playing give game...
abstract: Technology both stimulates and is simultaneously stimulated by people and society. As a cl...
Digital games have become a social medium. Players are often socially motivated to play games and ac...