How may historians best express history through computer games? This article sug-gests that the answer lies in correctly correlating historians ’ goals for teaching with the capabilities of different kinds of computer games. During the development of a game prototype for high school students, the author followed best practices as expressed in the literature on games for learning. The analysis that followed led the author to question the applicability of these best practices, and this literature, to his-tory games for learning. He began the second iteration by asking, “What is it that we as historians want to teach? ” After deciding on goals for history education, the author asked a second question, “How can these goals be best expressed in ...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
History is very much present in children's lives through a myriad of cultural products varying from ...
1 Abstract This master's thesis focuses on the influence of computer games with historical themes on...
The authors of this paper present a case for a gamic mode of history that focuses on the constructio...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
This study aims to answer what the perceptions of history teachers are, concerning working with comp...
Learning history is learning about several facts in the past, where the learner contains several fac...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Historical computer games are a relatively young medium but they have a great potential to influence...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
This essay examines computer and video games and their capacity of being useful in teaching sessions...
The aim of this study is to shed light on the potential historical video games have to influence stu...
Serious games research typically uses modified computer games as virtual learning environments. Virt...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
History is very much present in children's lives through a myriad of cultural products varying from ...
1 Abstract This master's thesis focuses on the influence of computer games with historical themes on...
The authors of this paper present a case for a gamic mode of history that focuses on the constructio...
Over the past few decades, digital entertainment gaming has become very popular among a global audie...
This study aims to answer what the perceptions of history teachers are, concerning working with comp...
Learning history is learning about several facts in the past, where the learner contains several fac...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Historical computer games are a relatively young medium but they have a great potential to influence...
'History is one of very few academic disciplines that do not investigate simulation. This is probabl...
Historical video games are not only entertainment, but big business. Anecdotal evidence suggests tha...
This essay examines computer and video games and their capacity of being useful in teaching sessions...