We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspective and show how a model based on visual search time, pointing time, decision time and expertise development can assist in understanding and predicting interaction performance. Three hierarchical menus designs are modelled – a traditional pull-down menu, a pie menu and a novel Square Menu with its items arranged in a grid – and the predictions are validated in an empirical study. The model correctly predicts the relative performance of the designs – both the eventual dominance of Square Menus compared to traditional and pie designs and a performance crossover as users gain experience. Our work shows the value of modelling in HCI design, pro...
Goal acqu is i t i on speed and accuracy were compared f o r subjects using four d i f f e r e n t m...
This document is a project paper about simple mark hierarchical marking menus. It discusses why thes...
Menu systems have been key components in modern graphical user interfaces (GUIs), and there has been...
We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspe...
Menus are a primary control in current interfaces, but there has been relatively little theoretical ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
A marking menu allows a user to perform a menu selection by either popping-up a radial (or pie) menu...
International audienceThis paper reports on the results of an experiment comparing two graphical ada...
Graphical menus provide slow performance and yet users often try to select menu commands as fast as ...
A marking menu allows a user to perform a menu selection by either popping-up a radial (or pie) menu...
Users. (Under the direction of Robert St. Amant.) As Internet access via cell phone browsers becomes...
We describe concepts to support the analysis of cell phone menu hierarchies, based on cognitive mode...
International audienceMenu systems are challenging to design because design spaces are immense, and ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Goal acqu is i t i on speed and accuracy were compared f o r subjects using four d i f f e r e n t m...
This document is a project paper about simple mark hierarchical marking menus. It discusses why thes...
Menu systems have been key components in modern graphical user interfaces (GUIs), and there has been...
We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspe...
Menus are a primary control in current interfaces, but there has been relatively little theoretical ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
A marking menu allows a user to perform a menu selection by either popping-up a radial (or pie) menu...
International audienceThis paper reports on the results of an experiment comparing two graphical ada...
Graphical menus provide slow performance and yet users often try to select menu commands as fast as ...
A marking menu allows a user to perform a menu selection by either popping-up a radial (or pie) menu...
Users. (Under the direction of Robert St. Amant.) As Internet access via cell phone browsers becomes...
We describe concepts to support the analysis of cell phone menu hierarchies, based on cognitive mode...
International audienceMenu systems are challenging to design because design spaces are immense, and ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Goal acqu is i t i on speed and accuracy were compared f o r subjects using four d i f f e r e n t m...
This document is a project paper about simple mark hierarchical marking menus. It discusses why thes...
Menu systems have been key components in modern graphical user interfaces (GUIs), and there has been...