The aim of this study was to look at motivations behind altruistic behavior in virtual commu-nities by studying the sharing of game tips by experienced gamers. We examine several possi-ble motivations (pure altruism, generalized reciprocity, and reputation) and qualitatively analyze tip types in terms of usefulness, visibility, and skill level. We found that in games that do not support a “performance stage ” for skill demonstration, players often share game tips as a strategy to attract attention. To a certain degree, reciprocity can be used to explain small favor exchanges, but earning social reputation is often a much stronger motivating factor. 56
Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion?...
This study applied a uses and gratifications approach to investigate social games — the game a...
Games for change have attracted the interest of humanitar-ian aid organizations and researchers alik...
Social interactions in online games have led gamers to form lasting social relationships. This has c...
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
International audienceTo encourage viral spread, companies attempt to create captivating and compell...
Little previous research has examined the in-play decision-making processes of multiplayer video gam...
Human-like behaviors are an important factor in achieving entertaining computer players. So far, the...
Indirect reciprocity and strategic reputation building in an experimental helping game is studied. A...
We study indirect reciprocity and strategic reputation building in an experimental helping game. At ...
What motivates people in rural villages to share? We first elicit a baseline level of sharing using ...
What motivates people in rural villages to share? We first elicit a baseline level of sharing using ...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
Game appropriation is currently not well conceptualized. What literature does exists (Griffiths & Li...
Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion?...
This study applied a uses and gratifications approach to investigate social games — the game a...
Games for change have attracted the interest of humanitar-ian aid organizations and researchers alik...
Social interactions in online games have led gamers to form lasting social relationships. This has c...
Achieving cooperation between individuals is challenging and often driven by self-beneficial motives...
Due to the general gamification of our culture and society as well as the proliferation of games in ...
International audienceTo encourage viral spread, companies attempt to create captivating and compell...
Little previous research has examined the in-play decision-making processes of multiplayer video gam...
Human-like behaviors are an important factor in achieving entertaining computer players. So far, the...
Indirect reciprocity and strategic reputation building in an experimental helping game is studied. A...
We study indirect reciprocity and strategic reputation building in an experimental helping game. At ...
What motivates people in rural villages to share? We first elicit a baseline level of sharing using ...
What motivates people in rural villages to share? We first elicit a baseline level of sharing using ...
Affordable and accessible Internet has changed the way video games are played, allowing individuals ...
Game appropriation is currently not well conceptualized. What literature does exists (Griffiths & Li...
Does giving behavior in economic games reflect true prosocial preferences or is it due to confusion?...
This study applied a uses and gratifications approach to investigate social games — the game a...
Games for change have attracted the interest of humanitar-ian aid organizations and researchers alik...