In this paper, a novel system for real time face tracking and animation is presented. The system is composed of two ma-jor components: (1) real time infra-red (IR) based active facial feature tracking, and (2) real time facial expression generation based on a 3D face avatar. Twenty-two feature points, head pose orientation and eye close-open status are effectively extracted through a video input. Based on the detected facial features, a 3D face model is animated by a dynamic inference algorithm and a transformation from fa-cial motion parameters to facial animation parameters. The work can be extended to the fields of real time facial ex-pression analysis and synthesis for applications of human-computer interaction, model-based video confer...
This paper introduces two frameworks for head and fa-cial animation tracking. The first framework in...
A hybrid real-time face tracker based on both sound and visual cues is presented. Initial talker loc...
In order to produce realistic-looking avatars, computer graphics has traditionally relied solely on ...
Figure 1: Our system captures and tracks the facial expression dynamics of the users (grey rendering...
In this dissertation we study core problems in 3D face processing with their important applications ...
Embodiments relate to a method for real-time facial animation, and a processing device for real-time...
In this paper, a model-based face analysis and synthesis system is presented. The system, named VR-F...
This paper presents a method for tracking a face on a video sequence, by recovering the full-motion ...
We present a new algorithm for realtime face tracking on commodity RGB-D sensing devices. Our method...
We present a system for finding and tracking a face and extract global and local animation paramete...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
Abstract — A real time facial puppetry system is presented. Compared with existing systems, the prop...
Given video footage of a person's face, we present new techniques to automatically recover the ...
In this paper we take our existing research into 3D surface scanning using uncoded structured light,...
Finally, a performance driven face animation system is introduced. The proposed system consists of t...
This paper introduces two frameworks for head and fa-cial animation tracking. The first framework in...
A hybrid real-time face tracker based on both sound and visual cues is presented. Initial talker loc...
In order to produce realistic-looking avatars, computer graphics has traditionally relied solely on ...
Figure 1: Our system captures and tracks the facial expression dynamics of the users (grey rendering...
In this dissertation we study core problems in 3D face processing with their important applications ...
Embodiments relate to a method for real-time facial animation, and a processing device for real-time...
In this paper, a model-based face analysis and synthesis system is presented. The system, named VR-F...
This paper presents a method for tracking a face on a video sequence, by recovering the full-motion ...
We present a new algorithm for realtime face tracking on commodity RGB-D sensing devices. Our method...
We present a system for finding and tracking a face and extract global and local animation paramete...
This thesis presents an application for animating 3D avatar based on a single camera or video input ...
Abstract — A real time facial puppetry system is presented. Compared with existing systems, the prop...
Given video footage of a person's face, we present new techniques to automatically recover the ...
In this paper we take our existing research into 3D surface scanning using uncoded structured light,...
Finally, a performance driven face animation system is introduced. The proposed system consists of t...
This paper introduces two frameworks for head and fa-cial animation tracking. The first framework in...
A hybrid real-time face tracker based on both sound and visual cues is presented. Initial talker loc...
In order to produce realistic-looking avatars, computer graphics has traditionally relied solely on ...