Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, due to screen space limitations. However, hierarchical organisations are known to slow down expert users. This paper proposes the use of spatial memory in combination with hierarchy flattening as a means of improving GUI performance. We demonstrate these concepts through the design of a command selection interface, called CommandMaps, and analyse its theoretical performance characteristics. We then describe two studies evaluating CommandMaps against menus and Microsoft’s Ribbon interface for both novice and experienced users. Results show that for novice users, there is no significant performance difference between CommandMaps and traditional...
The issue of how users can navigate their way through large information spaces is one that is crucia...
Hotkeys have been shown to improve user command selection performance through proving a flat selecti...
We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspe...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Humans have a strong natural ability to remember item locations. In graphical user interfaces, this ...
Graphical menus provide slow performance and yet users often try to select menu commands as fast as ...
Menus and toolbars are the primary controls for issuing commands in modern interfaces. As software s...
We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspe...
Selecting items in cascading pull-down menus is a frequent task in most GUIs. These selections invol...
Selecting items in cascading pull-down menus is a frequent task in most GUIs. These selections invol...
Adaptive graphical user interfaces (GUIs) automatically tai-lor the presentation of functionality to...
International audienceCommand selection is probably one of the most ubiquitous and important tasks w...
The issue of how users can navigate their way through large information spaces is one that is crucia...
Hotkeys have been shown to improve user command selection performance through proving a flat selecti...
We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspe...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Designers of GUI applications typically arrange commands in hierarchical structures, such as menus, ...
Humans have a strong natural ability to remember item locations. In graphical user interfaces, this ...
Graphical menus provide slow performance and yet users often try to select menu commands as fast as ...
Menus and toolbars are the primary controls for issuing commands in modern interfaces. As software s...
We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspe...
Selecting items in cascading pull-down menus is a frequent task in most GUIs. These selections invol...
Selecting items in cascading pull-down menus is a frequent task in most GUIs. These selections invol...
Adaptive graphical user interfaces (GUIs) automatically tai-lor the presentation of functionality to...
International audienceCommand selection is probably one of the most ubiquitous and important tasks w...
The issue of how users can navigate their way through large information spaces is one that is crucia...
Hotkeys have been shown to improve user command selection performance through proving a flat selecti...
We consider different hierarchical menu and toolbar-like interface designs from a theoretical perspe...