Planning the development of a smartphone application with user engagement in mind is a creative process that involves the incorporation of elements that encourage a sustainable longitudinal connection with its users. As more and more smartphone applications are introduced in the various application ecosystems, sustained user engagement has become very challenging and unpredictable. Incorporating game elements into applications is one technique that appears particularly promising with regard to increased engagement. This process is referred to as gamification. The availability of inexpensive high quality flat panel displays has increased the use of digital signage in public places, and raises another interesting question: can the integration...
This paper elaborates the design, development and evaluation of health and fitness smartphone app, P...
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/201...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
Creating engaging applications can be difficult and challenging. In a constantly evolvingworld of te...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...
Retailing and other business sectors have been buffeted by the diffusion of mobile technology. Mille...
This thesis investigates the design of motivating and engaging software experiences. In particular i...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
Gamification is a term that has been found frequently in literature, especially since 2011. The most...
Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Scienc...
In recent times gamification has increasingly been used by brands through smartphones to interact ef...
A variety of business sectors have been buffeted by the diffusion of mobile technology, a trend that...
Sustainability has become an important topic in social sciences research as well as in the societal ...
This paper elaborates the design, development and evaluation of health and fitness smartphone app, P...
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/201...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
Larger smartphones have become increasingly commonplace, sometimes blurring the boundaries between p...
Creating engaging applications can be difficult and challenging. In a constantly evolvingworld of te...
Gamified services delivered on smart phones, such as Foursquare, are able to utilise the sensors on ...
Mobile applications viewed as digital social change tools are focused on sustainable development, pa...
Retailing and other business sectors have been buffeted by the diffusion of mobile technology. Mille...
This thesis investigates the design of motivating and engaging software experiences. In particular i...
Gamification is the process of integrating game mechanics into non-game contexts - a website, an app...
Gamification is a term that has been found frequently in literature, especially since 2011. The most...
Dissertation submitted in partial fulfillment of the requirements for the Degree of Master of Scienc...
In recent times gamification has increasingly been used by brands through smartphones to interact ef...
A variety of business sectors have been buffeted by the diffusion of mobile technology, a trend that...
Sustainability has become an important topic in social sciences research as well as in the societal ...
This paper elaborates the design, development and evaluation of health and fitness smartphone app, P...
Màster Universitari en Tecnologia Geoespacial/Geospatial Technologies. Codi: SIK013. Curs: 2014/201...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...