textThe creative possibilities of video games have been energized by the continual advancement of technology in the twenty-first century. Extensive research has been conducted to better understand the effects of video game audio-visual components, gaming platforms, and computer-mediated communication. The research that has investigated the influence of narrative elements has focused primarily on their interaction with aggressive game play and increased aggression. After investigation into the literature pertaining to narrative, human motivation, and arousal, this thesis discusses study results indicating a subtle, yet significant, influence character motivation manipulation has increasing audience arousal, specifically in a narrative involv...
Video game effects research has often been guided by the assumption that video games are more engagi...
This paper intends to give an overview on the conception and design of video games, based on a narra...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Past research on video game effects was often limited to explaining effects of game content and mode...
Action-adventure video games often provide very engaging, dramatic story lines that draw players in,...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
game developers to graphically represent violent material in ever-greater variety and detail. Accord...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
This research started with the development of four preliminary videogame prototypes, these prototype...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
This project analyzes and discusses the different types of narrative present throughout various form...
Humans are limited in what they can encode, store and retrieve. Humans also enjoy media such as vide...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This study examined the differences between a game with a realistic narrative context and one with a...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Video game effects research has often been guided by the assumption that video games are more engagi...
This paper intends to give an overview on the conception and design of video games, based on a narra...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...
Past research on video game effects was often limited to explaining effects of game content and mode...
Action-adventure video games often provide very engaging, dramatic story lines that draw players in,...
This article reports results from a series of empirical studies exploring narrative dimensions of ad...
game developers to graphically represent violent material in ever-greater variety and detail. Accord...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
This research started with the development of four preliminary videogame prototypes, these prototype...
Thesis (PhD) - Indiana University, Mass Communications/Telecommunications, 2006Video games are becom...
This project analyzes and discusses the different types of narrative present throughout various form...
Humans are limited in what they can encode, store and retrieve. Humans also enjoy media such as vide...
The aim of this study is to analyse the relationship that can be formed between player and video gam...
This study examined the differences between a game with a realistic narrative context and one with a...
The implementation of interactive narrative in video games has been a challenge for game designers s...
Video game effects research has often been guided by the assumption that video games are more engagi...
This paper intends to give an overview on the conception and design of video games, based on a narra...
Videogame is a unique and, at the same time, widely diversified medium. In videogames, the typical e...