It has been suggested that computer interfaces could be made more usable if their designers utilized cinematography techniques, which have evolved to guide the viewer through a narrative despite frequent discontinuities in the presented scene (i.e., cuts between shots). Because of differences between the domains of film and interface design, it is not straightforward to understand how such tech-niques can be transferred. May and Barnard (1995) argued that a psychological model of watching film could support such a transference. This article presents an extended account of this model, which allows identification of the practice of col-location of objects of interest in the same screen position before and after a cut. To verify that filmmaker...
The usage of film cuts, or transitions, is a powerful technique in interactive storytelling to expre...
The intention of most film editing is to create the impression of continuous action (“continuity”) b...
Human bodily gestures are now clearly present as a factor in human-computer interface design extendi...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
This article presents an audio-visual methodology, VOSMET, designed to address activities of the cra...
Understanding the factors that determine human attention in videos is important for many application...
How do we know when something is finishing? In everyday life there are no clips, cuts or frames that...
Understanding the factors that determine human attention in videos is important for many application...
When watching movies, we do not grasp the full image that is displayed at all time. Instead, we focu...
This article investigates the role of perception in film editing, considered as audiovisual design w...
When watching movies, we do not grasp the full image that is displayed at all time. Instead, we focu...
Book synopsis: Largely through trial and error, filmmakers have developed engaging techniques that c...
Abstract Professionally edited videos entail frequent editorial cuts – that is, abrupt image changes...
A match-action cut in feature films connects two shots of a single continuous movement. This type of...
The usage of film cuts, or transitions, is a powerful technique in interactive storytelling to expre...
The intention of most film editing is to create the impression of continuous action (“continuity”) b...
Human bodily gestures are now clearly present as a factor in human-computer interface design extendi...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
It has been suggested that computer interfaces could be made more usable if their designers utilized...
This article presents an audio-visual methodology, VOSMET, designed to address activities of the cra...
Understanding the factors that determine human attention in videos is important for many application...
How do we know when something is finishing? In everyday life there are no clips, cuts or frames that...
Understanding the factors that determine human attention in videos is important for many application...
When watching movies, we do not grasp the full image that is displayed at all time. Instead, we focu...
This article investigates the role of perception in film editing, considered as audiovisual design w...
When watching movies, we do not grasp the full image that is displayed at all time. Instead, we focu...
Book synopsis: Largely through trial and error, filmmakers have developed engaging techniques that c...
Abstract Professionally edited videos entail frequent editorial cuts – that is, abrupt image changes...
A match-action cut in feature films connects two shots of a single continuous movement. This type of...
The usage of film cuts, or transitions, is a powerful technique in interactive storytelling to expre...
The intention of most film editing is to create the impression of continuous action (“continuity”) b...
Human bodily gestures are now clearly present as a factor in human-computer interface design extendi...