Due to the technological advance that has swept our societies, students have become more and more engaged with new burgeoning technological tools such as computers, cell phones, iPods, digital cameras, and the like. As a result, the disparity between what students do inside school and what they do at home has grown wider. Buckingham (2007) refers to this gap as the „new digital divide‟. In this research paper, I set out to investigate how digital technologies mediate a group of Al Ittihad Model School (AIMS) students ‟ literacy practices outside of formal academic settings by investigating their online life and engagement with one contemporary „semiotic domain‟: Massively Multiplayer Online Role-Playing Games (MMORPGs). I will approach the...
Background: A form of communication technology widely played today is an online game, which is a typ...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
ABSTRACT The claim that video games are replacing literacy activities that is bandied about in the A...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
The integration of technology into educational contexts typically presents its own challenges. The i...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Background: A form of communication technology widely played today is an online game, which is a typ...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...
There are high expectations of the educational value of online games and immersive, virtual worlds. ...
ABSTRACT The claim that video games are replacing literacy activities that is bandied about in the A...
The study investigated the use of Massively Multiplayer Online Games (MMOG) in English and Business ...
The integration of technology into educational contexts typically presents its own challenges. The i...
This study proposed a concept to implement Massively Multiplayer Online Games (MMO) approach into ed...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
Over the past decade research has recognised the learning potential of massively multiplayer online ...
Few spaces exist in schools that require students to research, play and design digital games. This p...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Background: A form of communication technology widely played today is an online game, which is a typ...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
The research focuses on knowing the characteristics of the attraction of online games, the advantage...