We present the first experiment on tradeoffs involving visual interpenetration in whole-hand virtual grasping, with new findings that contrast prior interpenetration research and provide a stronger understanding of user behavior and beliefs. Most notably, preventing interpenetration reduced performance by increasing real hand closure and reducing release precision. Nonetheless, most users subjectively prefer interpenetration to be prevented and even expect this to perform better. Although reduced closure and true representation of real hand pose might help users anticipate a grasp release moment more precisely, most subjects believed release moment was better anticipated with virtual fingers constrained to object surfaces. Finally, we sugge...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
Jeannerod (1981,1984) studied extensively the relationships between object size and grasping paramet...
Our interaction with objects is facilitated by the availability of visual feedback. Here, we investi...
This research compared grasps to real surfaces with grasps to virtual surfaces, and used virtual sur...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
International audienceHow do people appropriate their virtual hand representation when interacting i...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
Jeannerod (1981,1984) studied extensively the relationships between object size and grasping paramet...
Our interaction with objects is facilitated by the availability of visual feedback. Here, we investi...
This research compared grasps to real surfaces with grasps to virtual surfaces, and used virtual sur...
Virtual grasping is one of the most common and important interactions performed in a Virtual Environ...
We investigated whether computer-generated stereo projected images (virtual objects) are suitable as...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Grasping is the most natural and primary interaction paradigm people perform for every-day manual ta...
We conducted two experiments to compare the visual frames of reference used to scale grasping moveme...
Grasping is one of the fundamental actions we perform to interact with objects in real environments,...
We evaluated the ability of a virtual reality (VR) system to reliably detect the reaching frequency ...
International audienceHow do people appropriate their virtual hand representation when interacting i...
Computer interaction via visually guided hand or finger movements is a ubiquitous part of daily comp...
Technological advancements and increased access have prompted the adoption of head- mounted display ...
Purpose: Being able to see one's hand while reaching for an object is known to improve accuracy and ...
In Virtual Reality (VR), natural 3D interactions are performed with hand representations - the visua...
Jeannerod (1981,1984) studied extensively the relationships between object size and grasping paramet...
Our interaction with objects is facilitated by the availability of visual feedback. Here, we investi...