Today's learners are digital natives. They grew up with digital technologies. Teachers have to solve important issues related to the adaptation of the learning process towards students who have different learning styles and new requirements for teaching and learning. Gamification is one of the educational approaches and techniques that increase motivation and engagement of learners. The aim of the current work is to study and present the nature and benefits of gamification and to provide some ideas how to implement it in education
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
Learning through digital media is currently considered as a mixture of methodologies that aim to app...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
This article has as object of study gamification in education, presenting a discussion about the imp...
Although there is ample evidence that gamification can engage students in learning, it is less used ...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
It is still very common that students become disengaged or bored during the learning process by usin...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
Learning through digital media is currently considered as a mixture of methodologies that aim to app...
The rapid advancement of technologies and the growing amount of information exchange provide new app...
Gamification is a genre of social interaction that concerns those in fields like academia, as well a...
Gamification in education is an up and coming idea. This paper will look at what gamification is and...
This work’s objective is to present the results of a systematic mapping that explored gamification i...
One of the most interesting and disruptive trends in the current elearning scenario is gamification,...
This article has as object of study gamification in education, presenting a discussion about the imp...
Although there is ample evidence that gamification can engage students in learning, it is less used ...
Abstract Gamification of education is a developing approach for increasing learners’ motivation and ...
Gamification is a technique that incorporates game elements into everyday activities in order to inc...
It is still very common that students become disengaged or bored during the learning process by usin...
Gamification is a learning technique through which the mechanism of games is transferred to the educ...
Society today is characterized by the transforming effect IT has had, the majority of the activities...
Gamification, or the use of game elements in non-game contexts, has been identified as a really inte...
The evolution of technology has led to many effects on the learning process. One of the notable effe...
Learning through digital media is currently considered as a mixture of methodologies that aim to app...