This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles of Teaching Games for Understanding (TGfU), opens up important spaces for teaching social and ethical understanding. Games have long been regarded as a site for moral development. For most teachers, however, ethical principles have been seen as incidental rather than teachable. Preliminary findings from two studies with students and teachers have shown that students can question foundational knowledge, such as con-structs around gender, race, and ability, as they work together to design game structures. Thus, IG processes can foreground ethical decision-making in both game construction and game play
Building technology to support students who must learn ethics and social issues is a difficult probl...
In this article we examine the didactic potential of games used strategically in the teaching of eth...
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
Experiential learning through games is becoming increasingly relevant as games exert an enormous inf...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Over the past three decades, youth has been observed to be increasingly disengaged from politics and...
This thesis explores business ethics instruction as a rhetorical problem and discusses critical play...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Building technology to support students who must learn ethics and social issues is a difficult probl...
In this article we examine the didactic potential of games used strategically in the teaching of eth...
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...
This paper posits that Inventing Games (IG), an aspect of the games curriculum based on principles o...
This paper describes a teaching methodology whereby students can gain practical experience of ethica...
As tutors we are continually striving to im-prove our teaching practice. Students learn better when ...
Experiential learning through games is becoming increasingly relevant as games exert an enormous inf...
One of the methods of teaching ethics, which has recently attracted the attention of researchers in ...
Over the past three decades, youth has been observed to be increasingly disengaged from politics and...
This thesis explores business ethics instruction as a rhetorical problem and discusses critical play...
This research was conducted to gain a deeper understanding of ethical issues confronting Alternative...
It is argued that we are witnessing a paradigmatic shift toward constructionist gaming in which stud...
Besides the ability of making learning more interesting, educators and researchers have been explori...
Engagement in game design tasks can help preservice teachers develop pedagogical and technical skill...
The task of integrating games into an educational setting is a demanding one, and integrating games ...
Building technology to support students who must learn ethics and social issues is a difficult probl...
In this article we examine the didactic potential of games used strategically in the teaching of eth...
Gamiformics is a framework that uses a systems-based view of a “person-in-asituation”, game-like exp...