Abstract—State management is a basic requirement for multi-user virtual environments (VEs) such as Massively Multiplayer Online Games (MMOGs). Current MMOGs rely on centralized server-clusters that possess inherent scalability bottlenecks and are expensive to adopt and deploy. In this paper, we propose Voronoi State Management (VSM) to maintain object states for peer-to-peer-based virtual worlds. By dynamically partitioning the VE with Voronoi diagrams and aggregating game states of overloaded nodes onto superpeers, VSM supports existing consistency control to enable scalable, load balanced, and fault tolerant VE state management. As both client and server-side resources are utilized collaboratively, VSM also integrates both client-server a...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
With the development of mobile technology, mobile virtual worlds have attracted massive users. To im...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
State management is a basic requirement for multi-user vir-tual environments (VEs) such as Massively...
The definition of a distributed architecture for Massively Multiplayer Online Game raises several re...
This paper proposes a Voronoi based approach for the management of the state of the passive objects ...
Peer-to-Peer (P2P) networks have been proposed as a promising approach to create more scalable Netwo...
Balancing communication workloads is a perennial performance issue in the area of Distributed Virtua...
Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The prob...
The diffusion of wide area networks has lead to the definition of novel applications such as the Dis...
A fully peer-to-peer (P2P) virtual environment (VE) represents a unique challenge in the realm of ex...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
[[abstract]]The scalability of large-scale networked virtual environments (NVEs) such as today's mas...
Distributed Virtual Environments (DVE) such as military or civil protection distributed simulations ...
The scalability of large-scale networked virtual environments (NVEs)such as today’s Massively Multip...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
With the development of mobile technology, mobile virtual worlds have attracted massive users. To im...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...
State management is a basic requirement for multi-user vir-tual environments (VEs) such as Massively...
The definition of a distributed architecture for Massively Multiplayer Online Game raises several re...
This paper proposes a Voronoi based approach for the management of the state of the passive objects ...
Peer-to-Peer (P2P) networks have been proposed as a promising approach to create more scalable Netwo...
Balancing communication workloads is a perennial performance issue in the area of Distributed Virtua...
Massively Multiplayer Online Games (MMOGs) have gained a lot of popularity in recent years. The prob...
The diffusion of wide area networks has lead to the definition of novel applications such as the Dis...
A fully peer-to-peer (P2P) virtual environment (VE) represents a unique challenge in the realm of ex...
This paper presents a high level overview of PVW (Partitioned Virtual Worlds), a distributed system ...
[[abstract]]The scalability of large-scale networked virtual environments (NVEs) such as today's mas...
Distributed Virtual Environments (DVE) such as military or civil protection distributed simulations ...
The scalability of large-scale networked virtual environments (NVEs)such as today’s Massively Multip...
Current-generation Massively Multiplayer Online Games (MMOG), such as World of Warcraft, Eve Online,...
With the development of mobile technology, mobile virtual worlds have attracted massive users. To im...
The focus of this dissertation is on large-scale and long-running networked real-time multiplayer ga...