This article does three things. First, it describes and contrasts the teaching styles of its two authors. Second, it proposes dimensions on which simulation teaching style and game admini-stration design might vary. Third, it argues that teaching style and game design has a consider-able impact on learning-related outcomes from simulation. From that argument it recommends that the relationship between teacher/administrator behaviors, designs, and decisions on one hand and outcomes on the other ought to be (further) researched. The article is both folksy and scholarly. It describes the mechanics of the authors ’ teaching and cites others ’ empirical research. It tries to marry what teachers do with what they believe the field ought to be stu...
Abstract: Instructional designers frequently attempt to mimic the design of popular and commercially...
The growing popularity of simulations and games invites the production of insights that help academi...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
This article explores the use of simulations and games in tertiary education. It exam...
Purpose: The article presents the essence, characteristics and types of simulation decision games, a...
In this article, the authors reflect on the question why simulation games are such an effective tool...
Fields within education and training have been exploring the use of educational computer-based games...
The growing popularity of simulations and games invites the production of insights that help academi...
The divergence between the generation of people who grew up before versus after computer games becam...
This article describes the application of instructional design theories and game design principles i...
In this article, the authors reflect on the question why simulation games are such an effective tool...
Institutions of higher learning are increasingly asked to defend curricular and pedagogical outcomes...
The literature on using serious games for learning has been growing exponentially during the last de...
Online education is not yet utilizing the interactive potential of computer technology. In the futu...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
Abstract: Instructional designers frequently attempt to mimic the design of popular and commercially...
The growing popularity of simulations and games invites the production of insights that help academi...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...
This article explores the use of simulations and games in tertiary education. It exam...
Purpose: The article presents the essence, characteristics and types of simulation decision games, a...
In this article, the authors reflect on the question why simulation games are such an effective tool...
Fields within education and training have been exploring the use of educational computer-based games...
The growing popularity of simulations and games invites the production of insights that help academi...
The divergence between the generation of people who grew up before versus after computer games becam...
This article describes the application of instructional design theories and game design principles i...
In this article, the authors reflect on the question why simulation games are such an effective tool...
Institutions of higher learning are increasingly asked to defend curricular and pedagogical outcomes...
The literature on using serious games for learning has been growing exponentially during the last de...
Online education is not yet utilizing the interactive potential of computer technology. In the futu...
Abstract: This study aims to investigate relationships between educational game design dynamics of p...
Abstract: Instructional designers frequently attempt to mimic the design of popular and commercially...
The growing popularity of simulations and games invites the production of insights that help academi...
This study explored whether teachers utilize games in the classroom, known as gamification and, if s...