Abstract. We analyze several perfect-information combinatorial games played on planar triangulations. We introduce three broad categories of such games | constructing, transforming, and marking triangulations | and several speci¯c games within each category. In various situations of each game, we develop polynomial-time algorithms to determine who wins a given game position under optimal play, and to ¯nd a winning strategy. Along the way, we show connections to existing combinatorial games such as Kayles and Nimstring (a variation on Dots-and-Boxes).
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
Winning Strategies of graph-interpretable games can be obtained by using \u22Kernels\u22 of underlyi...
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person game...
AbstractWe analyze several perfect-information combinatorial games played on planar triangulations. ...
We analyze several perfect-information combinatorial games played on planar triangulations. We intro...
We analyze several perfect-information combinatorial games played on planar triangulations. We intr...
We analyze several perfect-information combinatorial games played on planar triangulations. We intro...
AbstractWe analyze several perfect-information combinatorial games played on planar triangulations. ...
This text serves as a thorough introduction to the rapidly developing field of positional games. Thi...
There are several known methods to find winning strategies for two-player combinatorial games. This ...
Everyone has ever played a combinatorial game, such as chess or checkers. The interest of mathematic...
Everyone has ever played a combinatorial game, such as chess or checkers. The interest of mathematic...
The general motivation behind this talk is to present some interplay between combinatorial game theo...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
Winning Strategies of graph-interpretable games can be obtained by using \u22Kernels\u22 of underlyi...
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person game...
AbstractWe analyze several perfect-information combinatorial games played on planar triangulations. ...
We analyze several perfect-information combinatorial games played on planar triangulations. We intro...
We analyze several perfect-information combinatorial games played on planar triangulations. We intr...
We analyze several perfect-information combinatorial games played on planar triangulations. We intro...
AbstractWe analyze several perfect-information combinatorial games played on planar triangulations. ...
This text serves as a thorough introduction to the rapidly developing field of positional games. Thi...
There are several known methods to find winning strategies for two-player combinatorial games. This ...
Everyone has ever played a combinatorial game, such as chess or checkers. The interest of mathematic...
Everyone has ever played a combinatorial game, such as chess or checkers. The interest of mathematic...
The general motivation behind this talk is to present some interplay between combinatorial game theo...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
We introduce a new abstract graph game, Swap Planarity, where the goal is to reach a state without e...
Winning Strategies of graph-interpretable games can be obtained by using \u22Kernels\u22 of underlyi...
In this paper we demonstrate a new method for computing approximate Nash equilibria in n-person game...