The importance of play in organisation The role of play as a `social innovation ' is attracting emerging research attention since it can affect the emotional climate and complex collaborative performance of the modern workplace. The psychology of play recognises the benefits of incorporating play and `playing games ' at work. The increasing use of computer games throughout our society motivates the use of games and game technology for serious purposes including education, training and research. While managers are often reluctant to publicly state that play is good for work, they are willing to use the term `Serious Games'. These are games that engage users in their pursuit, and contribute tothe achievement of a defined purpos...
The possibilities of applying game elements for positive behavior change in non-game contexts (i.e. ...
Organisations matter. They provide a complex framework that shapes the experience, awareness and dev...
The rapid spread of digital technologies is changing work systems and how people do their work. The ...
The psychology of play recognises that there are benefits of incorporating play and games at work. I...
The psychology of play recognises that there are benefits of incorporating play and games at work. I...
The power of play in knowledge management The aim and motivation of this research is to investigate ...
Gamification relates to the application of game elements in a non-game context. Recently, the concep...
International audienceWorking organizations regularly use games for their training activities or com...
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. Whil...
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples ev...
Gamification as an educational tool has been explored extensively in traditional academic contexts s...
The notions of creativity consultants on how play promotes workplace creativity was investigated. Pl...
This paper discusses the role of play in organizations and its ability to create a community of play...
... This paper presents a serious game in which players assess digital technologies’ impact on organ...
The activities work and play were seen as antithesis in the literature since the early 20th century....
The possibilities of applying game elements for positive behavior change in non-game contexts (i.e. ...
Organisations matter. They provide a complex framework that shapes the experience, awareness and dev...
The rapid spread of digital technologies is changing work systems and how people do their work. The ...
The psychology of play recognises that there are benefits of incorporating play and games at work. I...
The psychology of play recognises that there are benefits of incorporating play and games at work. I...
The power of play in knowledge management The aim and motivation of this research is to investigate ...
Gamification relates to the application of game elements in a non-game context. Recently, the concep...
International audienceWorking organizations regularly use games for their training activities or com...
Online Gaming and Playful Organization explores the cultural impact of gaming on organizations. Whil...
Social games have become a digital phenomenon over the last few years, affecting a lot of peoples ev...
Gamification as an educational tool has been explored extensively in traditional academic contexts s...
The notions of creativity consultants on how play promotes workplace creativity was investigated. Pl...
This paper discusses the role of play in organizations and its ability to create a community of play...
... This paper presents a serious game in which players assess digital technologies’ impact on organ...
The activities work and play were seen as antithesis in the literature since the early 20th century....
The possibilities of applying game elements for positive behavior change in non-game contexts (i.e. ...
Organisations matter. They provide a complex framework that shapes the experience, awareness and dev...
The rapid spread of digital technologies is changing work systems and how people do their work. The ...