In this report, we give an overview of research and development of serious video games. Firstly, we briefly look at the history of (digital) video game. We discuss different types of video game and introduce the concept of serious game. In the following, we review the important aspects of technology development for general video games and serious games. We further discuss the critical elements of the game design. In the end, we summarize the components that form a successful serious game. This report can act as guideline for the development of a video (serious) game
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
Serious games are games intended for more than simply entertainment, rather it is meant for learning...
In this report, we give an overview of research and development of serious video games. Firstly, we...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
This chapter introduces the basic subject of this book: serious games. Besides a definition of the ...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This report investigates the importance of creating a realistic environment in order to create an im...
Serious games are video games designed to achieve an educational effect and achieve some degree of t...
This thesis investigated the use, design and evaluation of video games created for educational purpo...
This chapter covers the topic of creating the design of a serious game. It first presents background...
The term serious game refers to a software or hardware application developed with technology and gam...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
Serious games are games intended for more than simply entertainment, rather it is meant for learning...
In this report, we give an overview of research and development of serious video games. Firstly, we...
In this report, we give an overview of research and development of serious video games. Firstly, we ...
This chapter introduces the basic subject of this book: serious games. Besides a definition of the ...
Serious games are growing rapidly as a gaming industry as well as a field of academic research. Ther...
This report discusses some issues concerning serious games, that is, (digital) games used for purpos...
This report investigates the importance of creating a realistic environment in order to create an im...
Serious games are video games designed to achieve an educational effect and achieve some degree of t...
This thesis investigated the use, design and evaluation of video games created for educational purpo...
This chapter covers the topic of creating the design of a serious game. It first presents background...
The term serious game refers to a software or hardware application developed with technology and gam...
INTRODUCTION: Serious games is an effort to combine the engagement and motivation from games with so...
Presentation at seminar for the Institute for Management Research of the Radboud University Nijmegen...
International audienceThe aim of this paper is to show how we can design a serious game and implemen...
The recent re-emergence of serious games as a branch of video games has introduced the concept of ga...
Serious games are games intended for more than simply entertainment, rather it is meant for learning...