This research explores the ways different people experience the racial content of video games. Building on DeVane and Squire, this research speaks to content analyses literature that shows games as modern minstrelsies. Using Bonilla-Silva’s definition of Racial Ideology in conjunction with Winddance-Twine’s concept of Racial Literacy, I examined racial ideology and its role as an interpretative framework. I also used Bourdieu's notion of cultural capital to account for video game cultural knowledge. Data were collected through personal interviews where participants played the video game Grand Theft Auto: The Ballad of Gay Tony for 30-50 minutes. A sample of 31 participants covering variation in gender, gaming experience, and race answe...
Systemic research has only recently begun to examine the psychological effects of video games on use...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...
This research explores the ways different people experience the racial content of video games. Build...
This research seeks to explore how participant video gamers ’ cultural capital impacts their interpr...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This research seeks to explore how participants from different gender, race, video game experience, ...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
Notwithstanding the presence of extreme racialized tropes within the world of video games, public di...
Systemic research has only recently begun to examine the psychological effects of video games on use...
In this post-civil right era, race and ethnicity have taken on more visual rhetorical styles that ca...
As a child, I had always been fascinated with video games. Sure, I used video games as a way to reli...
Systemic research has only recently begun to examine the psychological effects of video games on use...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...
This research explores the ways different people experience the racial content of video games. Build...
This research seeks to explore how participant video gamers ’ cultural capital impacts their interpr...
This research seeks to explore how participant video gamers’ cultural capital impacts their interpre...
This research seeks to explore how participants from different gender, race, video game experience, ...
Includes bibliographical references (p. 90-93).Historically, popular culture has been known to serve...
Part of the Volume on the Ecology of Games: Connecting Youth, Games, and LearningThe chapter address...
Tabletop game, such as Dungeons and Dragons, are interactive worlds in which a person creates an ava...
Gamic Race: Logics of Difference in Videogame Culture makes race central to the study of videogames ...
Notwithstanding the presence of extreme racialized tropes within the world of video games, public di...
Systemic research has only recently begun to examine the psychological effects of video games on use...
In this post-civil right era, race and ethnicity have taken on more visual rhetorical styles that ca...
As a child, I had always been fascinated with video games. Sure, I used video games as a way to reli...
Systemic research has only recently begun to examine the psychological effects of video games on use...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
Diversity in video games has often been ignored or caricaturized such as in Final Fantasy VII, where...