ABSTRACT The claim that video games are replacing literacy activities that is bandied about in the American mainstream press is based not only on unspecified definitions of both ‘games ’ and ‘literacy’ but also on a surprising lack of research on what children actually do when they play video games. In this article, the author examines some of the practices that comprise game play in the context of one genre of video games in particular – massively multiplayer online games (MMOGs). Based on data culled from a two-year online cognitive ethnography of the MMOG Lineage (both I and II), the author argues that forms of video game play such as those entailed in MMOGs are not replacing literacy activities but rather are literacy activities. In ord...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Based on media coverage, one would think that the United States were in a modern day literacy crisis...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
Video games are an essential part of emergent popular culture, with millions playing games every day...
This article argues that digital games and school-based literacy practices have much more in common ...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This article argues that digital games and school-based literacy practices have much more in common ...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Previous studies have examined how to integrate video games in formal education settings across disc...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
How do videogame players who are ‘by day’ engaged in formal media and literacy education...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...
Based on media coverage, one would think that the United States were in a modern day literacy crisis...
Videogames, and young people\u27s engagement with them, are of growing interest to education. This p...
Video games are an essential part of emergent popular culture, with millions playing games every day...
This article argues that digital games and school-based literacy practices have much more in common ...
Video games are growing as a subject for scholarly analysis (Gee, 2003; Selfe & Hawisher 2004; S...
This article argues that digital games and school-based literacy practices have much more in common ...
The need to expand traditional, print-based versions of literacy to also incorporate attention to mu...
Few spaces exist in schools that require students to research, play and design digital games. This p...
Previous studies have examined how to integrate video games in formal education settings across disc...
The need for literacy and the English curriculum to attend to digital literacies in the twenty-first...
This dissertation focuses on the ways four academically struggling adolescent males used their video...
How do videogame players who are ‘by day’ engaged in formal media and literacy education...
Over much of the world, contemporary communicative practices are mediated by a wide range of digital...
Digital Games: Literacy in action is the result of a wide-ranging investigation into the educational...
Digital games are both an exponent and a vehicle of cultural transformation. Not only do they form a...