Playing video games is one of the most common leisure activities in current days worldwide (STANLEY and MAWER, 2008). Nevertheless, this article seeks to discuss how video games may contribute to informal English language learning. For that purpose, I use Halliday’s (2003) theorizations on the seven functions of the language for children as well as Jenkins’ (2006) concept of participatory culture. This article also draws on examples from existing literature in the field (e. g. REINDERS and WATTANA, 2011; RYU, 2013), debating how video games may promote learning in general, in addition to the development of receptive and expressive skills in the English language. Key-words: English language learning, Computer-assisted language learning, Part...
Digital games play a significant role in the life of the new generation. Although there are many cri...
It is imperative to continue thinking about and reinventing education because mobile technologies an...
It is imperative to continue thinking about and reinventing education because mobile technologies an...
In the age of digital technology there are a variety of ways to learn the language and apply it in p...
This paper investigates the role of video games in learning English. The research conducted examine...
This article explores the use of entertainment games for teaching English as a second language. It i...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
In the past decade or two, there has been an obvious increase in the number of school children profi...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
The aim of this study was to elucidate the role of video games as medium to be applied in a techniqu...
The aim of this study was to elucidate the role of video games as medium to be applied in a techniqu...
This article presents the potential of role-playing video games as instructional tools in the Englis...
In the past decade or two, there has been an obvious increase in the number of school children profi...
Research has shown the potential of employing video game platforms for second language acquisition. ...
“Video games have penetrated our society nowadays, which has become as important as technology and l...
Digital games play a significant role in the life of the new generation. Although there are many cri...
It is imperative to continue thinking about and reinventing education because mobile technologies an...
It is imperative to continue thinking about and reinventing education because mobile technologies an...
In the age of digital technology there are a variety of ways to learn the language and apply it in p...
This paper investigates the role of video games in learning English. The research conducted examine...
This article explores the use of entertainment games for teaching English as a second language. It i...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
In the past decade or two, there has been an obvious increase in the number of school children profi...
The aim of this essay is to distinguish whether the activity of playing video and online computer ga...
The aim of this study was to elucidate the role of video games as medium to be applied in a techniqu...
The aim of this study was to elucidate the role of video games as medium to be applied in a techniqu...
This article presents the potential of role-playing video games as instructional tools in the Englis...
In the past decade or two, there has been an obvious increase in the number of school children profi...
Research has shown the potential of employing video game platforms for second language acquisition. ...
“Video games have penetrated our society nowadays, which has become as important as technology and l...
Digital games play a significant role in the life of the new generation. Although there are many cri...
It is imperative to continue thinking about and reinventing education because mobile technologies an...
It is imperative to continue thinking about and reinventing education because mobile technologies an...