The article begins with an abbreviated CV of the author and then recounts the formation of Society for the Advancement of Games and Simulation in Education and Training (SAGSET) and the early days of simulation and gaming in the United Kingdom. Four strands of elements of development are described together with the key events of the 1970s and 1980s. The author draws attention to the way in which simulation and gaming have moved from loosely directed events based on fun and interaction toward a more academic and analytical approach but speculates that these trends may be starting to be reversed
The modern business gaming movement came about through the fusion of developments in war games, oper...
This paper provides a short and potted recent history of digital games research in Great Britain. We...
Games and education have enjoyed a long history together. It has long been believed that the origin ...
The article begins with an abbreviated CV of the author and then recounts the formation of Society f...
This article examines the evolution of the video game industry in Britain from its start in 1978. Th...
This article examines developments in business simulation gaming during the past 40 years. Covered i...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Experiential learning efforts in the 1950s mimicked the logistic operational gaming of World War II;...
This article is a first-hand account of the birth of the UK game development industry through the le...
This article explores the use of simulations and games in tertiary education. It exam...
This article is an attempt at a look into the future of simulation/gaming based on a look at its his...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
March 2021 saw the running of the 10th Operational Research Society Simulation Workshop (SW), albeit...
The article recounts a few events in the evolution of urban simulation/gaming in which the author ha...
The modern business gaming movement came about through the fusion of developments in war games, oper...
This paper provides a short and potted recent history of digital games research in Great Britain. We...
Games and education have enjoyed a long history together. It has long been believed that the origin ...
The article begins with an abbreviated CV of the author and then recounts the formation of Society f...
This article examines the evolution of the video game industry in Britain from its start in 1978. Th...
This article examines developments in business simulation gaming during the past 40 years. Covered i...
Since the earliest times, games have been used to support training and learning objectives (Coleman,...
This paper deals with the relationship between serious games and system dynamics. Games have been us...
Experiential learning efforts in the 1950s mimicked the logistic operational gaming of World War II;...
This article is a first-hand account of the birth of the UK game development industry through the le...
This article explores the use of simulations and games in tertiary education. It exam...
This article is an attempt at a look into the future of simulation/gaming based on a look at its his...
The academic study of computer and video games is a rapidly growing field. This article surveys its ...
March 2021 saw the running of the 10th Operational Research Society Simulation Workshop (SW), albeit...
The article recounts a few events in the evolution of urban simulation/gaming in which the author ha...
The modern business gaming movement came about through the fusion of developments in war games, oper...
This paper provides a short and potted recent history of digital games research in Great Britain. We...
Games and education have enjoyed a long history together. It has long been believed that the origin ...