This study investigates the effectiveness of the Stock Market Game (SMG) in improving student scores on a general multiple-choice test covering basic financial concepts. Teachers in the test group used the Stock Market Game and a complementary curriculum in class while teachers in the control group did not. Students in both groups completed the same online pre-and post-tests, demographic surveys, and math aptitude tests. The results of ordinary least squares regression show that playing SMG along with teaching seven general lessons from the Learning from the Market curriculum improves student performance on the financial literacy assessment
This case study explores the use of online games to teach personal finance concepts at the college l...
Muara Kuin is a boardgame used to teach financial literacy through game-based learning to SMEs owner...
Understand and make connections among multiple representations of the same mathematical idea ...
This study investigates the effectiveness of the Stock Market Game (SMG) in improving student scores...
This study is a quantitative look at the feasibility of using financial board game as an education a...
An electronic share market trading game was introduced to a large first year undergraduate finance c...
An electronic share market trading game was introduced to a large first year undergraduate finance c...
Title: Motivation, Knowledge, and Confidence in Stock Market Investing Among a Diverse College Stude...
This paper presents an empirical case study on applying game-based learning in an undergraduate fina...
In this chapter, we review the various ways games are used in financial education. We start by discu...
According to the Securities Industry and Financial Markets Association, which sponsors the Stock Mar...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Financial issues have been the source of divorce, psychological diseases, and unhappiness in the pas...
This study modifies a popular business simulation game, Monopoly, to assess its effectiveness as a l...
This study aimed to analyze the use of stocklab game to improve students' understanding of the stock...
This case study explores the use of online games to teach personal finance concepts at the college l...
Muara Kuin is a boardgame used to teach financial literacy through game-based learning to SMEs owner...
Understand and make connections among multiple representations of the same mathematical idea ...
This study investigates the effectiveness of the Stock Market Game (SMG) in improving student scores...
This study is a quantitative look at the feasibility of using financial board game as an education a...
An electronic share market trading game was introduced to a large first year undergraduate finance c...
An electronic share market trading game was introduced to a large first year undergraduate finance c...
Title: Motivation, Knowledge, and Confidence in Stock Market Investing Among a Diverse College Stude...
This paper presents an empirical case study on applying game-based learning in an undergraduate fina...
In this chapter, we review the various ways games are used in financial education. We start by discu...
According to the Securities Industry and Financial Markets Association, which sponsors the Stock Mar...
Driven by the growing popularity of serious games and their great potential for teaching and learnin...
Financial issues have been the source of divorce, psychological diseases, and unhappiness in the pas...
This study modifies a popular business simulation game, Monopoly, to assess its effectiveness as a l...
This study aimed to analyze the use of stocklab game to improve students' understanding of the stock...
This case study explores the use of online games to teach personal finance concepts at the college l...
Muara Kuin is a boardgame used to teach financial literacy through game-based learning to SMEs owner...
Understand and make connections among multiple representations of the same mathematical idea ...