In this paper we examine the build order problem in real-time strategy (RTS) games in which the objective is to optimize execution of a strategy by scheduling actions with respect to a set of subgoals. We model the build order problem as a multi-objective problem (MOP), and solutions are generated utilizing a multi-objective evolutionary algorithm (MOEA). A three di-mensional solution space is presented providing a de-piction of a Pareto front for the build order MOP. Re-sults of the online strategic planning tool are provided which demonstrate that our planner out-performs an expert scripted player. This is demonstrated for an AI agent in the Spring Engine Balanced Annihilation RTS game
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
real-time strategy games, concurrent actions Planning is an important cognitive process. We are cons...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
This project seeks to optimize the build order for the first minutes into a Real-Time Strategy (RTS)...
Planning in domains with temporal and numerical properties is an important research problem. One app...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
We aim to find winning build-orders for Real-Time Strategy games. Real-Time Strategy games provide a...
Abstract — Many modern games provide environments in which agents perform decision making at several...
This paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blac...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
Abstract—Multi-objective optimization has been traditionally a matter of study in domains like engin...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...
real-time strategy games, concurrent actions Planning is an important cognitive process. We are cons...
The investigation introduces a novel approach for online build-order optimization in real-time strat...
In recent years, real-time strategy (RTS) games have gained interest in the AI research community fo...
This project seeks to optimize the build order for the first minutes into a Real-Time Strategy (RTS)...
Planning in domains with temporal and numerical properties is an important research problem. One app...
Real-Time Strategy (RTS) games involve multiple agents acting simultaneously, and result in enormous...
Of the most important things when creating a good Real-Time Strategy game (RTS) is ensuring that it ...
We aim to find winning build-orders for Real-Time Strategy games. Real-Time Strategy games provide a...
Abstract — Many modern games provide environments in which agents perform decision making at several...
This paper presents GHOST, a combinatorial optimization solver an RTS AI developer can use as a blac...
Title: Artificial intelligence for real-time strategic games Author: Ondřej Sýkora Department: Depar...
Abstract—Multi-objective optimization has been traditionally a matter of study in domains like engin...
Real-time strategy (RTS) games are known to be one of the most complex gamegenres for humans to play...
This paper presents the design and evaluation of a full AI controller for Real-Time Strategy (RTS) g...
This thesis describes the architecture of an adaptive goal-oriented AI system that can be used for R...