ii I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. iii The hours many of us spend watching movies and television, playing video games, and reading books illustrate the prevalence of fantasy in our lives. But does spending so much time in fantasy worlds shape our real-world thoughts and behaviour and, if so, how? The present research tests the idea that the extent to which people become immersed into a fantasy activity – projecting themselves into the fantasy and experiencing it as if it were real – or distances themselves from a fantasy experience- ...
Purpose Fantasy is a concept often used in everyday life and in academic research. While it has ...
This study probed a possible relationship between fantasy proneness and several ways of coping; task...
Video game studies in mainstream psychology are often limited to investigating the positive and nega...
The hours many of us spend watching movies and television, playing video games, and reading books il...
<p>Fantasy prone individuals spend much of their time fantasizing, focusing on a rich internal world...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Video games have suffered a negative reputation regarding their influence on children and adolescent...
peer-reviewedFictional violence holds strong appeal for a wide audience. Given this appeal and the p...
This study examined the relationship between the psychological attitude toward fantasy and flow expe...
The purpose of this study was to compare the impact of playing versus observing a violent virtual re...
Playing digital games is a part of life for current natives. Games make people engrossed, and are op...
Past research on video game effects was often limited to explaining effects of game content and mode...
In this study, objective measures of self-esteem, satisfaction with life, trait anxiety, and schizot...
This paper reports the construction and validation of a comprehensive self-report measure of fantasy...
Previous research predicts and establishes that exposure to violent media can have a detrimental eff...
Purpose Fantasy is a concept often used in everyday life and in academic research. While it has ...
This study probed a possible relationship between fantasy proneness and several ways of coping; task...
Video game studies in mainstream psychology are often limited to investigating the positive and nega...
The hours many of us spend watching movies and television, playing video games, and reading books il...
<p>Fantasy prone individuals spend much of their time fantasizing, focusing on a rich internal world...
Research on the effects of video game play has mainly been focusing on topics such as agression, vio...
Video games have suffered a negative reputation regarding their influence on children and adolescent...
peer-reviewedFictional violence holds strong appeal for a wide audience. Given this appeal and the p...
This study examined the relationship between the psychological attitude toward fantasy and flow expe...
The purpose of this study was to compare the impact of playing versus observing a violent virtual re...
Playing digital games is a part of life for current natives. Games make people engrossed, and are op...
Past research on video game effects was often limited to explaining effects of game content and mode...
In this study, objective measures of self-esteem, satisfaction with life, trait anxiety, and schizot...
This paper reports the construction and validation of a comprehensive self-report measure of fantasy...
Previous research predicts and establishes that exposure to violent media can have a detrimental eff...
Purpose Fantasy is a concept often used in everyday life and in academic research. While it has ...
This study probed a possible relationship between fantasy proneness and several ways of coping; task...
Video game studies in mainstream psychology are often limited to investigating the positive and nega...