This thesis presents a novel approach for creating deformable object animations. A deformable object can be represented as a discrete lattice of particles, and transforming those particles defines a new state for the represented object. By applying shape matching techniques, we are able to adapt traditional mesh based animations to this representation. We then allow these particles to take place in a soft body physics simulation. By making the particles track positions defined in the animation, soft body tracking of user created animation has been made possible
Today, soft body simulations are essential for a wide range of applications. They are for instance u...
Though there is much research on physically-based animation of soft bodies, simulating soft body obj...
soft body collision, animation, spatial subdivision, spatial hashing Soft-body models are common in ...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
Soft bodies are the models in which the bodies deform during animated frames depending on the intera...
There is presented a method for interactive, real-time animation of soft body dynamics , comprising ...
SIMPLE computational model of soft body animation in two and three dimensions is introduced. The mod...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
More and more of the world around us is simulated by computers. These simulations are performed at d...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
Providing real-time interaction in an immersive environment has drawn considerable attention in the ...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
As graphics and simulations become more realistic, techniques for approximating soft body objects, t...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We present a versatile, fast and simple framework to generate animations of scanned human character...
Today, soft body simulations are essential for a wide range of applications. They are for instance u...
Though there is much research on physically-based animation of soft bodies, simulating soft body obj...
soft body collision, animation, spatial subdivision, spatial hashing Soft-body models are common in ...
Physics simulations for realistic computer graphics is a subject that has been around for a long tim...
Soft bodies are the models in which the bodies deform during animated frames depending on the intera...
There is presented a method for interactive, real-time animation of soft body dynamics , comprising ...
SIMPLE computational model of soft body animation in two and three dimensions is introduced. The mod...
Interactive rigid body simulation is an important part of many modern computer tools, which no autho...
More and more of the world around us is simulated by computers. These simulations are performed at d...
We present a new real-time approach to simulate deformable objects using a learnt statistical model ...
Providing real-time interaction in an immersive environment has drawn considerable attention in the ...
International audienceThis paper addresses the problem of obtaining real-time parameterized simulati...
As graphics and simulations become more realistic, techniques for approximating soft body objects, t...
International audienceThis paper presents a novel, parameteric framework for synthesizing new charac...
We present a versatile, fast and simple framework to generate animations of scanned human character...
Today, soft body simulations are essential for a wide range of applications. They are for instance u...
Though there is much research on physically-based animation of soft bodies, simulating soft body obj...
soft body collision, animation, spatial subdivision, spatial hashing Soft-body models are common in ...