The potential for using gamification in academic libraries in order to increase student engagement and achievemen
Gamification is a combination of mission, story, and desirable behaviors that increases the likeliho...
One of the main challenges faced by providers of interactive information access systems is to engage...
Nowadays, libraries face the "engagement crisis" according to the development of information and com...
This paper discusses the potential benefits of using gamification techniques to increase student eng...
The article deals with gamification mechanisms to increase staff performance and diversify the mecha...
Gamification is a concept that has been catching fire for a while now in education, particularly in ...
Gamification, in other words the use of game elements in non-game environments, is a rapidly growing...
Gamification: A Practical Guide for Librarians discusses ways to incorporate gamification and game e...
The article discusses the use of gamification as an effective tool for optimizing the educational pr...
The aim of the article is to highlight effective gamification mechanics in the Internet marketing of...
Gamification is crucial in this digital era since the world is becoming a global village. As a resul...
Two new trends in education: BYOD (bring your own device) and games and gamification are steadily be...
The article examines the experience of introducing gamification in the activities of the Scientific ...
Gamification systems have the potential to foster students™ engagement and enhance their learning pe...
International audienceDigital libraries and gamification: overview and state of the artThis article ...
Gamification is a combination of mission, story, and desirable behaviors that increases the likeliho...
One of the main challenges faced by providers of interactive information access systems is to engage...
Nowadays, libraries face the "engagement crisis" according to the development of information and com...
This paper discusses the potential benefits of using gamification techniques to increase student eng...
The article deals with gamification mechanisms to increase staff performance and diversify the mecha...
Gamification is a concept that has been catching fire for a while now in education, particularly in ...
Gamification, in other words the use of game elements in non-game environments, is a rapidly growing...
Gamification: A Practical Guide for Librarians discusses ways to incorporate gamification and game e...
The article discusses the use of gamification as an effective tool for optimizing the educational pr...
The aim of the article is to highlight effective gamification mechanics in the Internet marketing of...
Gamification is crucial in this digital era since the world is becoming a global village. As a resul...
Two new trends in education: BYOD (bring your own device) and games and gamification are steadily be...
The article examines the experience of introducing gamification in the activities of the Scientific ...
Gamification systems have the potential to foster students™ engagement and enhance their learning pe...
International audienceDigital libraries and gamification: overview and state of the artThis article ...
Gamification is a combination of mission, story, and desirable behaviors that increases the likeliho...
One of the main challenges faced by providers of interactive information access systems is to engage...
Nowadays, libraries face the "engagement crisis" according to the development of information and com...