Abstract: There are various ways to assess students, but what differs is the validity of assessment and its impact on students’ life-long learning. This study will discuss the way assessment were applied in the past (traditional assessment) and the negative effect it exerts on students. In addition to that, the study aims to prove the worth of authentic assessment, specially the game-assessment, and its importance on students ’ learning and performance since it improves intellectual and cognitive development that 21 st century students need. Moreover, students achieve better results in playing a game since it reduces anxiety and engages them in the learning process
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
To inform instruction, screening and diagnostic assessments must collect accurate data about the cur...
The purpose of this study was to examine the effect of instructional games on student achievement. I...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
Even though digital learning games have become common in education, relatively little is known about...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This dissertation study presents a methodology to develop an embedded assessment within a game-based...
Research Questions: In this study we aim to answer the following research questions: - RQ1. Do univ...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
To inform instruction, screening and diagnostic assessments must collect accurate data about the cur...
The purpose of this study was to examine the effect of instructional games on student achievement. I...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
Serious games foster the acquisition of complex problem-solving skills. Assessment of such skills sh...
Even though digital learning games have become common in education, relatively little is known about...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
There is a consensus that Serious Games (SGs) have a potential as a tool for education, and the conv...
The use of games in education necessitates investigations on how to successfully transpose learning ...
This dissertation study presents a methodology to develop an embedded assessment within a game-based...
Research Questions: In this study we aim to answer the following research questions: - RQ1. Do univ...
The use of games in educational contexts is well documented in GBL research. Nevertheless, effective...
The purpose of this case study was to analyse computer games’ role in assessment and seek an underst...
To inform instruction, screening and diagnostic assessments must collect accurate data about the cur...
The purpose of this study was to examine the effect of instructional games on student achievement. I...