The spread of new ideas, behaviors or technologies has been extensively studied using epidemic models. Here we con-sider a model of diffusion where the individuals ’ behavior is the result of a strategic choice. We study a simple coor-dination game with binary choice and give a condition for a new action to become widespread in a random network. We also analyze the possible equilibria of this game and identify conditions for the coexistence of both strategies in large connected sets. Finally we look at how can firms use social networks to promote their goals with limited informa-tion. Our results differ strongly from the one derived with epidemic models and show that connectivity plays an am-biguous role: while it allows the diffusion to sp...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
Abstract We study the problem of spreading a particular behavior among agents located in a random so...
We consider processes in which new technologies and forms of behavior are transmitted through social...
We consider processes in which new technologies and forms of behavior are transmitted through social...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
International audienceWe investigate the phenomenon of diffusion in a countably infinite society of ...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
We investigate the phenomenon of diffusion in a countably infinite society of individuals interactin...
Abstract We study the problem of spreading a particular behavior among agents located in a random so...
We consider processes in which new technologies and forms of behavior are transmitted through social...
We consider processes in which new technologies and forms of behavior are transmitted through social...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
We analyze a model of diffusion on social networks. Agents are connected according to an undirected...
In this paper we propose a generalized model of network games to incorporate preferences as an endog...