Sketch-based wrinkle generation for three-dimensional virtual garment prototyping JuanFen Jiang1, Yueqi Zhong1,2 and ShanYuan Wang1 Wrinkles and folds are the most important properties determining the style of garment. In this paper, we propose a sketch-based method to generate arbitrary wrinkle shapes for three-dimensional (3D) garment prototyping. The user is required to draw wrinkle strokes on the original garment model in the front view and the back view. These two-dimensional strokes are then transferred into 3D shapes in terms of mesh deformations including Loop subdivision, Laplacian mesh optimization, and mean-value encoding/decoding. Various examples have validated the effectiveness of our proposed method, which can be regarded as ...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
This paper presents a sketch-based platform for intuitively modeling a 3D apparel product around a 3...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
Garment creation continues to be the most tedious part of the virtual clothing process. In this pape...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
While folds and pleats add interest to garments and cloth objects, incorporating them into an existi...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
Special Issue: SIGGRAPH Asia 2010International audienceMoving garments and other cloth objects exhib...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segmen...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
This interactive system for garment creation determines a garment’s shape and how the character wear...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
This paper presents a sketch-based platform for intuitively modeling a 3D apparel product around a 3...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...
Garment creation continues to be the most tedious part of the virtual clothing process. In this pape...
National audienceThe range of approaches used for clothing virtual characters is large: for incident...
This paper describes a method to simulate realistic wrinkles on clothes without fine mesh and large ...
While folds and pleats add interest to garments and cloth objects, incorporating them into an existi...
Modeling of three-dimensional garments is essential for creating realistic virtual environments and ...
Special Issue: SIGGRAPH Asia 2010International audienceMoving garments and other cloth objects exhib...
Abstract—One of the most tedious tasks in the virtual clothing process is the garment creation phase...
We propose a method for computing a sewing pattern of a given 3D garment model. Our algorithm segmen...
International audienceModeling dressed characters is known as a very tedious process. It usually req...
This interactive system for garment creation determines a garment’s shape and how the character wear...
International audienceGarment creation continues to be the most tedious part of the virtual clothing...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
This paper describes a method for animating the appearance of clothing, such as pants or a shirt, th...
This paper presents a sketch-based platform for intuitively modeling a 3D apparel product around a 3...
One of the most tedious tasks in the virtual clothing process is the garment creation phase with its...