Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensive research testing these assumptions is still missing. Preliminary comparative studies on the learning effects of games versus traditional media have shown some promise. In this paper, we describe a comparative study that thoroughly investigates the effects of interactivity and media richness on science learning among college students. We also discuss important results and implications yielded from comparisons among four conditions in our experiment (game, replay, hypertext and text)
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
Given the interactive media characteristics and intrinsically motivating appeal, computer games are ...
This study tested the hypothesis that video game attributes (e.g., points, competition, pedagogical ...
[[abstract]]The popularity of video games has transcended entertainment crossing into the world of e...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
In education, many empirical studies have shown evidence that video games have the potential to impr...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
There is a sizable and consistent literature theorizing how to design games to be educationally effe...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
AbstractIn education, many empirical studies have shown evidence that video games have the potential...
The primary goal of this study is to evaluate the effects of different media-based learning environm...
This paper presents findings of a quantitative investigation of how games affect achievement of an e...
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...
Given the interactive media characteristics and intrinsically motivating appeal, computer games are ...
This study tested the hypothesis that video game attributes (e.g., points, competition, pedagogical ...
[[abstract]]The popularity of video games has transcended entertainment crossing into the world of e...
International audienceEntertainment video games are very popular among young audiences. Nevertheless...
In education, many empirical studies have shown evidence that video games have the potential to impr...
Digital game-based learning (DGBL) has been perceived as an engaging teaching approach to foster stu...
There is a sizable and consistent literature theorizing how to design games to be educationally effe...
Background and Aim. Serious games are generally considered to have positive effects on many aspects ...
Teaching and Learning Department Capstone Project.This paper explores the affordances of digital vid...
AbstractIn education, many empirical studies have shown evidence that video games have the potential...
The primary goal of this study is to evaluate the effects of different media-based learning environm...
This paper presents findings of a quantitative investigation of how games affect achievement of an e...
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have si...
This article provides an insight into the effectiveness of edu- cational computer games. Based on a ...
Although serious games are more and more used for learning goals, high-quality empirical studies to ...