In the last years the number of technological tools and devices at the disposal of art historians is constantly increased. New technologies are changing the way art history is taught or, at least, they have the potentiality to do it. However, many of the experiences carried out until now have simply replaced the face-to-face lectures with online materials or combined in-class experiences with online materials or activities (for instance forums to answer questions submitted electronically or to have seminar-style discussions with small groups of students). A most powerful way to use technologies to teach art history it would be to use them to engage students in new activities and to facilitate them in taking control of their learning. In ord...
The present study aims to examine prospective history teachers’ process of using digital games to de...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
This book documents some of the changes that have occurred in the teaching of art history in the las...
Improving the effectiveness of teaching history using innovative technologies. The article discusses...
Abstract: Digital games seem to be excellent tools for facilitating and supporting situated learning...
Improving the effectiveness of teaching history using innovative technologies. The article discusses...
User experience (UX) and user interface design of an educational game are important in enhancing and...
In recent years there is a strong focus on games and simulation in higher education. While this fash...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
Abstract: In this paper we examine how 6th grade students independently develop and play a mobile co...
In the master's thesis, we investigated one of the methods of using ICT (information and communicati...
The number of students passing History in secondary school has shown a downward trend recently. Amon...
This paper presents a system designed to support young students learning history at an archaeologica...
The present study aims to examine prospective history teachers’ process of using digital games to de...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...
This study intends to examine on how teachers relate to digital games as a teaching method in the su...
This book documents some of the changes that have occurred in the teaching of art history in the las...
Improving the effectiveness of teaching history using innovative technologies. The article discusses...
Abstract: Digital games seem to be excellent tools for facilitating and supporting situated learning...
Improving the effectiveness of teaching history using innovative technologies. The article discusses...
User experience (UX) and user interface design of an educational game are important in enhancing and...
In recent years there is a strong focus on games and simulation in higher education. While this fash...
In recent decades, debates on applying digital technologies in the humanities field have increased. ...
Abstract: In this paper we examine how 6th grade students independently develop and play a mobile co...
In the master's thesis, we investigated one of the methods of using ICT (information and communicati...
The number of students passing History in secondary school has shown a downward trend recently. Amon...
This paper presents a system designed to support young students learning history at an archaeologica...
The present study aims to examine prospective history teachers’ process of using digital games to de...
This work in progress presents a design approach to digitally enhancing an existing paper-based game...
Abstract. This paper presents a mobile system that supports young students learning history at an ar...