Six cursor control devices were compared on a target acquisition task which required subjects to move a cursor into square targets of varying sizes and at various screen distances. The target acquisition performance data were fitted to movement time models proposed by Fitts, Jagacinski, and Kvalseth. Regression analysis results indicated good predictions of target acquisition performance for the six cursor devices. The best fit was obtained with the trackball across the three models
Recent work has emphasized the distinction between task and effector constraints underlying performa...
This thesis investigates how people select items from a computer display using the mouse input devic...
Recent technological developments have made viable a man-machine interface heavily dependent on grap...
An analysis of cursor positioning may provide guidelines for improvements in cursor control. Four ex...
Manual aiming research usually requires participants to aim a cursor to larger sized targets. To dat...
In order to create an algorithm, which predicts the endpoint of a cursor movement, an experiment was...
A mouse is an important input device that is used in most of all computer works. A mouse control tim...
Target acquisition is greatly helped by tactual feedback. To create non-disturbing tactual feedback-...
[[abstract]]Many studies have investigated the performance of using nonkey-board input devices under...
This study proposes two cursor-capturing functions (jumping and gravity) in mouse operation. The jum...
Over the past decade, indirect pointing with a mouse has become a fundamental part of the GUI enviro...
Objective: This experiment identifies and models phases during the positioning of graphical objects ...
Recent research involving a trackball with force feedback has demonstrated that tactile feedback can...
Two groups of participants (novice and advanced) completed a study comparing a prototype game contro...
Research has shown that a significant amount of the time needed to acquire on-screen targets with a ...
Recent work has emphasized the distinction between task and effector constraints underlying performa...
This thesis investigates how people select items from a computer display using the mouse input devic...
Recent technological developments have made viable a man-machine interface heavily dependent on grap...
An analysis of cursor positioning may provide guidelines for improvements in cursor control. Four ex...
Manual aiming research usually requires participants to aim a cursor to larger sized targets. To dat...
In order to create an algorithm, which predicts the endpoint of a cursor movement, an experiment was...
A mouse is an important input device that is used in most of all computer works. A mouse control tim...
Target acquisition is greatly helped by tactual feedback. To create non-disturbing tactual feedback-...
[[abstract]]Many studies have investigated the performance of using nonkey-board input devices under...
This study proposes two cursor-capturing functions (jumping and gravity) in mouse operation. The jum...
Over the past decade, indirect pointing with a mouse has become a fundamental part of the GUI enviro...
Objective: This experiment identifies and models phases during the positioning of graphical objects ...
Recent research involving a trackball with force feedback has demonstrated that tactile feedback can...
Two groups of participants (novice and advanced) completed a study comparing a prototype game contro...
Research has shown that a significant amount of the time needed to acquire on-screen targets with a ...
Recent work has emphasized the distinction between task and effector constraints underlying performa...
This thesis investigates how people select items from a computer display using the mouse input devic...
Recent technological developments have made viable a man-machine interface heavily dependent on grap...