Abstract A scheme for delayed tesselation of Catmull/Clark surfaces is described where only changes of the control mesh and changes in visibility create workload. Tesselation is per-formed on demand and is typically spread over a number of frames, so that the number of perceivable frame rate drops is minimized. No special preprocessing stage is necessary, and applications have the greatest freedom for control mesh manipulation. The tesselation scheme is ideally suited for in-teractive applications such as modeling and animation. The number of operations for computing regular tesselations is analyzed and the most expensive part is optimized. The dis-play procedure uses precomputed index arrays to switch be-tween different adaptive triangulat...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Sub-devising a surface refers a process that is carried on polygon mesh to manufacture flat surfaces...
SIGLEAvailable from TIB Hannover / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische Infor...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Subdivision provides a powerful scheme for building smooth and complex surfaces. But the number of f...
We present a novel method for high-performance GPU based rendering of Catmull-Clark subdivision surf...
Bézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is com...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
Subdivision surfaces were applied to the entire meshes in order to produce smooth surfaces refinemen...
We present a simple and computationally efficient algorithm for approximating Catmull-Clark subdivis...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Sub-devising a surface refers a process that is carried on polygon mesh to manufacture flat surfaces...
SIGLEAvailable from TIB Hannover / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische Infor...
We present a strategy for performing view-adaptive, crack-free tessellation of Catmull-Clark subdivi...
Subdivision provides a powerful scheme for building smooth and complex surfaces. But the number of f...
We present a novel method for high-performance GPU based rendering of Catmull-Clark subdivision surf...
Bézier surfaces are widely used in computer graphics applications. Rendering of such surfaces is com...
Higher order surface primitives enable artists to create smooth, complex objects by manipulating on...
Modern Graphics Processing Units (GPU) exhibit a high degree of parallelism and over the years have ...
Catmull-Clark subdivision scheme provides a powerful method for building smooth and complex surfaces...
Subdivision surfaces were applied to the entire meshes in order to produce smooth surfaces refinemen...
We present a simple and computationally efficient algorithm for approximating Catmull-Clark subdivis...
Problem statement: Subdivision surfaces were applied to the entire meshes in order to produce smooth...
NURBS surfaces are widely used in computer graphics, due to their great accuracy of design and reduc...
abstract: The video game graphics pipeline has traditionally rendered the scene using a polygonal ap...
Gradient meshes, an advanced vector graphics primitive, are widely used by designers for creating sc...
Sub-devising a surface refers a process that is carried on polygon mesh to manufacture flat surfaces...
SIGLEAvailable from TIB Hannover / FIZ - Fachinformationszzentrum Karlsruhe / TIB - Technische Infor...