Abstract: We analyze the economic effects of a developer’s connectedness in the electronic game industry. Knowledge spillovers between developers should be of special relevance in this knowledge-based industry. We calculate measures for a developer’s connectedness to other developers at multiple points in time. In a regression with developer, developing firm, publishing firm, and time fixed effects, we find that the number of a developer’s direct ties, i.e., common past experience, has a strong effect on both a game’s revenues and critics ’ scores. The intensity of indirect ties makes no additional contribution to the game’s success
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware \u8...
We analyze the economic effects of a developer’s connectedness in the electronic game industry. Know...
The video game industry in Sweden has experienced tremendous growth since 2009 with its revenue gene...
This thesis aims to explore the concept of network effects between platforms and mobile games by ana...
We study the effect of the tie strength of inter-firm r&d partnerships on the innovation perform...
In this article, we study the formation of network ties between firms along the life cycle of a cre...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware fir...
We study the effect of the tie strength of inter-firm r&d partnerships on the innovation performance...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
We study an online game supply chain that is composed of a game developer and a distributor. We inve...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware \u8...
We analyze the economic effects of a developer’s connectedness in the electronic game industry. Know...
The video game industry in Sweden has experienced tremendous growth since 2009 with its revenue gene...
This thesis aims to explore the concept of network effects between platforms and mobile games by ana...
We study the effect of the tie strength of inter-firm r&d partnerships on the innovation perform...
In this article, we study the formation of network ties between firms along the life cycle of a cre...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware fir...
We study the effect of the tie strength of inter-firm r&d partnerships on the innovation performance...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
We study an online game supply chain that is composed of a game developer and a distributor. We inve...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
Video games are incredibly popular and their prevalence in society increases year to year. Looking a...
This paper investigates the scope of indirect network effects in the home video game industry. We ar...
Using data from the 128 bit video game industry this paper evaluates the incentives for hardware \u8...