We describe the implementation and test of a novel three-party desktop videoconferencing system. To allow for gaze and workspace awareness between the participating partners a special quasi-spatial arrangement of cameras and graphical user interface elements is chosen. We informally tested the system setup with a usability evaluation presented at the end of this paper. Our prototypical solution is a customizable off-the-shelf, affordable way of supporting mutual awareness in three-party videoconferencing
This paper proposes, and applies, a framework for examining desktop video conferencing in the organi...
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on pr...
We present techniques and a system for synthesizing views for video teleconferencing between small g...
We describe Coliseum, a desktop system for immersive teleconferencing. Five cameras attached to a de...
Desktop computers are increasingly used as communications devices. Advances in digital media are mak...
Videoconferencing is going to become attractive for geographically distributed team collaboration, s...
This paper presents the major outcomes of a human factors experiment which investigated the benefits...
In a conference all the participants can see and hear all the other participants. If the same effect...
Use of video conferencing and other collaborative tools is growing in concurrent engineering. Howeve...
A novel video conference system is developed. Suppose that three people A, B, and C attend the video...
Low-cost video conferencing systems have provided an existence proof for the value of video communic...
Low-cost video conferencing systems have provided an existence proof for the value of video communic...
We present a system that allows remote and local participants to control devices in a meeting enviro...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
This longitudinal case study examines the use of desktop videoconferencing in one organization. Thre...
This paper proposes, and applies, a framework for examining desktop video conferencing in the organi...
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on pr...
We present techniques and a system for synthesizing views for video teleconferencing between small g...
We describe Coliseum, a desktop system for immersive teleconferencing. Five cameras attached to a de...
Desktop computers are increasingly used as communications devices. Advances in digital media are mak...
Videoconferencing is going to become attractive for geographically distributed team collaboration, s...
This paper presents the major outcomes of a human factors experiment which investigated the benefits...
In a conference all the participants can see and hear all the other participants. If the same effect...
Use of video conferencing and other collaborative tools is growing in concurrent engineering. Howeve...
A novel video conference system is developed. Suppose that three people A, B, and C attend the video...
Low-cost video conferencing systems have provided an existence proof for the value of video communic...
Low-cost video conferencing systems have provided an existence proof for the value of video communic...
We present a system that allows remote and local participants to control devices in a meeting enviro...
In this paper,next generation 3-D video conferencing system is presented that provides immersive tel...
This longitudinal case study examines the use of desktop videoconferencing in one organization. Thre...
This paper proposes, and applies, a framework for examining desktop video conferencing in the organi...
In this paper, we discuss why, in designing multiparty mediated systems, we should focus first on pr...
We present techniques and a system for synthesizing views for video teleconferencing between small g...