We develop some two-person zero-sum game formulations of search and evasion problems. By employing a game theoretic approach, we allow the hider, as well as the searcher, to choose a strategy. This is in contrast to most search models which assume a stationary or passive hider. Both non-sequential.and sequential search games are investigated. Some interesting aspects of the non- sequential game and an example of an antisubmarine search problem are given. The sequential games con-sist of a sequence of moves. When the players move, they not only de-termine a payoff but also the probability that the game terminates before the next move. When at most a finite number of moves is allowed, we prove that a solution may be found by solving a recursi...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
We introduce a discrete-time search game, in which two players compete to find an object first. The ...
We present a stochastic game that models ambush/search in a finite region Q which has area but no ot...
Abstract This paper deals with a multi-stage two-person zero-sum game called the multi-stage search ...
A classic problem in Search Theory is one in which a searcher allocates resources to the points of t...
International audienceMany interactions between searching agents and their elusive targets are compo...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...
We consider a differential simple search game without phase constraints on the plane. Each pursuer f...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
In this article we present an overview on the state of the art in games solved in the domain of two-...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
Abstract In this paper, we investigate a search-and-hide game played by a searcher and a mobile targ...
Simultaneous move games model discrete, multistage interactions where at each stage players simultan...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
We introduce a discrete-time search game, in which two players compete to find an object first. The ...
We present a stochastic game that models ambush/search in a finite region Q which has area but no ot...
Abstract This paper deals with a multi-stage two-person zero-sum game called the multi-stage search ...
A classic problem in Search Theory is one in which a searcher allocates resources to the points of t...
International audienceMany interactions between searching agents and their elusive targets are compo...
An agent (who may or may not want to be found) is located in one of two boxes. At time 0 suppose tha...
We consider a differential simple search game without phase constraints on the plane. Each pursuer f...
Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among n d...
In this article we present an overview on the state of the art in games solved in the domain of two-...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
AbstractIn this article we present an overview on the state of the art in games solved in the domain...
Abstract In this paper, we investigate a search-and-hide game played by a searcher and a mobile targ...
Simultaneous move games model discrete, multistage interactions where at each stage players simultan...
Abstract We introduce and study the problem of planning a trajectory for an agent to ...
A pursuit-evasion game is a non-cooperative game in which a pursuer tries to detect or capture an ad...
We introduce a discrete-time search game, in which two players compete to find an object first. The ...
We present a stochastic game that models ambush/search in a finite region Q which has area but no ot...