The history of technological progress has involved a repeated application of abstraction, of encapsulation, specialization and composition. Film, for example, has moved from a specialized field of equipment and concepts only available to trained professionals, into a field which has been commoditized and composited, and made available to almost everyone with basic equipment. New media has become more modular and thus passes into the hands of users who rely less on crafting from scratch and rely more on pre-built, readymade components that can be assembled. This “pulling together”, i.e. this “mashup ” or “remix ” approach is already trivially true in the field of games in the modding community, which may introduce new 3D models, images, musi...
''From the moment Pablo Picasso and Georges Braque undertook the revolutionary gesture of adding a r...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
International audienceComputer-Aided Design (CAD) applications often promote memorable experiences f...
Mashups have emerged as an innovative software trend that re-interprets existing Web building blocks...
In the game industry, environment artists hold a specialized role in that they must understand how t...
The theme of Messing With Media is to be situated within mixed-media courses as treated within our c...
The culture of mashups which is examined by the contributions collected in this volume is a symptom ...
[[abstract]]The advancement of computer technology has positioned “digital” all around us--digital b...
Do-it-yourself trends, such as self-broadcasting, music self-publishing and personal manufacturing, ...
Imagineering is a portmanteau combining the words imagination and engineering. The term, imagineerin...
In this paper we explore how to enhance our presence in Second Life by utilizing Web Services in mea...
We consider how cue-reading, sensory-manipulation, and signalling games may initially evolve from ri...
Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. ...
Technology is at the heart of public discourse on game evolution—digital games, of course, but many ...
This paper is about opportunistic practices in interactive system design: about copying and pasting ...
''From the moment Pablo Picasso and Georges Braque undertook the revolutionary gesture of adding a r...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
International audienceComputer-Aided Design (CAD) applications often promote memorable experiences f...
Mashups have emerged as an innovative software trend that re-interprets existing Web building blocks...
In the game industry, environment artists hold a specialized role in that they must understand how t...
The theme of Messing With Media is to be situated within mixed-media courses as treated within our c...
The culture of mashups which is examined by the contributions collected in this volume is a symptom ...
[[abstract]]The advancement of computer technology has positioned “digital” all around us--digital b...
Do-it-yourself trends, such as self-broadcasting, music self-publishing and personal manufacturing, ...
Imagineering is a portmanteau combining the words imagination and engineering. The term, imagineerin...
In this paper we explore how to enhance our presence in Second Life by utilizing Web Services in mea...
We consider how cue-reading, sensory-manipulation, and signalling games may initially evolve from ri...
Computer-Aided Design (CAD) applications often promote memorable experiences for the wrong reasons. ...
Technology is at the heart of public discourse on game evolution—digital games, of course, but many ...
This paper is about opportunistic practices in interactive system design: about copying and pasting ...
''From the moment Pablo Picasso and Georges Braque undertook the revolutionary gesture of adding a r...
Machinima is filmmaking within a real-time, virtual environment, often using video-game technologies...
International audienceComputer-Aided Design (CAD) applications often promote memorable experiences f...