The current study aimed to identify the appropriate method of teaching creativity through comparing computer-based instruction with problem-solving instruction. A sample of 50 male students studying in the second grade of junior high school was chosen and divided into two equal groups. Both groups filled out the Torrance Test of Creative Thinking (TTCT) in pre- and post-test stages. They also completed the Raven Standard Progressive Matrices (RSPM) as a covariate variable. The results of covariance analysis revealed that the mean value for creativity score was higher for the students provided with the computer-based method of instruction than that of their counterparts provided with the problem-solving method of instruction while the effect...
Abstract: In an attempt to associate student creativity and the use of interactive software, an act...
This experiment was designed to compare two problem solving strategies, brainstorming and the hierar...
This study was made to investigate the effects of the use of computers by the Art students of the Kw...
The current study aimed to identify the appropriate method of teaching creativity through comparing ...
AbstractThe current study aimed at comparing the effect of traditional teaching (lecturing) and comp...
AbstractThe aim of the research reported herein has been to show the differences between the traditi...
[[abstract]]The purpose of this study was to investigate the appropriate way of designing web-based ...
Abstract: This study aimed at inquiring the effect of using School PC and interactive board on crea...
The current study aimed at investigating the possible impact of the problem-solving method of instru...
The purpose of this research was threefold: (a) to determine whether training the creative problem-s...
Every one of us has the potential to tap our own inner creative abilities and to make original and v...
To determine if differing ability levels will affect the acquisition of problem-solving skills and s...
[[abstract]]The main purpose of this study was to explore the effects of creative problem solving te...
[[abstract]]Abstract The destination of the research is to detect the influence of Creative Th...
[[abstract]]Abstract This research aims to explore the effect of Life Technology Multimedia Compute...
Abstract: In an attempt to associate student creativity and the use of interactive software, an act...
This experiment was designed to compare two problem solving strategies, brainstorming and the hierar...
This study was made to investigate the effects of the use of computers by the Art students of the Kw...
The current study aimed to identify the appropriate method of teaching creativity through comparing ...
AbstractThe current study aimed at comparing the effect of traditional teaching (lecturing) and comp...
AbstractThe aim of the research reported herein has been to show the differences between the traditi...
[[abstract]]The purpose of this study was to investigate the appropriate way of designing web-based ...
Abstract: This study aimed at inquiring the effect of using School PC and interactive board on crea...
The current study aimed at investigating the possible impact of the problem-solving method of instru...
The purpose of this research was threefold: (a) to determine whether training the creative problem-s...
Every one of us has the potential to tap our own inner creative abilities and to make original and v...
To determine if differing ability levels will affect the acquisition of problem-solving skills and s...
[[abstract]]The main purpose of this study was to explore the effects of creative problem solving te...
[[abstract]]Abstract The destination of the research is to detect the influence of Creative Th...
[[abstract]]Abstract This research aims to explore the effect of Life Technology Multimedia Compute...
Abstract: In an attempt to associate student creativity and the use of interactive software, an act...
This experiment was designed to compare two problem solving strategies, brainstorming and the hierar...
This study was made to investigate the effects of the use of computers by the Art students of the Kw...