In imperfect information problems, board game is a class of special problem that differs from card games like poker. Several characters make it a valuable test bed for opponent modeling, which is one of the most difficult problems in artificial intelligence decision systems. In card games, opponent modeling has proved its importance on improving agents ’ strength. In this paper, a method of building opponent models in imperfect information board games is introduced systematically. Formalized evaluation method of arrangement strength in board game in proposed. Risk dominance is suggest as the classified criterion of building opponent models and basing that, classified primary probability tables are built as opponent models. Last, Siguo game ...
The problem of achieving competitive game play in a board game, against an intelligent opponent, is ...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Opponent-Model search is a game-tree search method that explicitly uses knowledge of the opponent. T...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
Games with incomplete information are games that model situations where players do not have common k...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Game theoretic reasoning pervades economic theory and is used widely in other social and behavioral ...
Multiplayer board games with imperfect information present a difficult challenge for many common gam...
The challenge of game-playing artificial intelligence for classic board and card games such as Chess...
University of Minnesota Ph.D. dissertation. August, 2008. Major: Computer Science. Advisor: Maria Gi...
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect kno...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Although game-tree search works well in perfect-information games, there are problems in trying to u...
Abstract Opponent-Model search is a game-tree search method that explicitly uses knowl-edge of the o...
Part 1: Social Media - Games - OntologiesInternational audienceThe problem of achieving competitive ...
The problem of achieving competitive game play in a board game, against an intelligent opponent, is ...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Opponent-Model search is a game-tree search method that explicitly uses knowledge of the opponent. T...
The main concern of this paper is the problem of opponent modeling. The goal of this work is to int...
Games with incomplete information are games that model situations where players do not have common k...
General Game Playing is a field of research where artificially intelligent systems (agents) are desi...
Game theoretic reasoning pervades economic theory and is used widely in other social and behavioral ...
Multiplayer board games with imperfect information present a difficult challenge for many common gam...
The challenge of game-playing artificial intelligence for classic board and card games such as Chess...
University of Minnesota Ph.D. dissertation. August, 2008. Major: Computer Science. Advisor: Maria Gi...
Poker is an interesting test-bed for artificial intelligence research. It is a game of imperfect kno...
An information set in a game tree is a set of nodes from which the rules of the game require that th...
Although game-tree search works well in perfect-information games, there are problems in trying to u...
Abstract Opponent-Model search is a game-tree search method that explicitly uses knowl-edge of the o...
Part 1: Social Media - Games - OntologiesInternational audienceThe problem of achieving competitive ...
The problem of achieving competitive game play in a board game, against an intelligent opponent, is ...
We derive a recursive formula for expected utility values in imperfect- information game trees, and ...
Opponent-Model search is a game-tree search method that explicitly uses knowledge of the opponent. T...