In this paper, I am interested in the following question: What can we learn in the strange spaces of digital games? This is not the same as asking what digital games can teach us or what we learn from digital games. Rather, I am interested in thinking about what it is we learn as we play digital games. This question of learning has less to do with the content of the game—although that is an important question too—and more to do with what the experience of the game allows us to think or not think and to be or not be. What do the place and time of the digital game offer us? Educational research on digital games (of which there is still very little) and, more generally, on media education and educational technology is of-ten preoccupied with q...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Games have always been present in the development of the human society, facilitating ways of social ...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In this literary research I asked myself the following question: Are the emotional experiences throu...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This paper explores how media education principles can be extended to digital games, and whether the...
This article addresses multimodality and expressivity in digital games, from the perspective of audi...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
This paper explores the relationship between digital games and learning along the continuum from for...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
This paper places video games within the area of what I call “designed experiences”. Designed experi...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Games have always been present in the development of the human society, facilitating ways of social ...
In this paper we reflect on the relationship of games, cognitive development and educational process...
In this literary research I asked myself the following question: Are the emotional experiences throu...
Digital games and gamelike contexts have become an integral part of young people\u27s lives, and sch...
While the digital game industry is one of the largest, most popular, and profitable form of entertai...
This paper explores how media education principles can be extended to digital games, and whether the...
This article addresses multimodality and expressivity in digital games, from the perspective of audi...
The video game is a deeply misunderstood medium, one that is often blamed as a root cause of violenc...
In a social context marked by the crucial relevance of the development of the individual, it is of p...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
International audienceIn a context characterized by a growing gap between youth digital culture and ...
This paper explores the relationship between digital games and learning along the continuum from for...
Digital games are commonly described as phenomena that combine aesthetic, social and technological e...
This paper places video games within the area of what I call “designed experiences”. Designed experi...
Comprend des références bibliographiques et un index.In recent years, there has been growing interes...
Games have always been present in the development of the human society, facilitating ways of social ...
In this paper we reflect on the relationship of games, cognitive development and educational process...