Background. Performing phantom movements with visual virtual feedback, or mirror therapy, is a promising treatment avenue to alleviate phantom limb pain. However the effectiveness of this approach appears to vary from one patient to another. Objective. To assess the individual response to training with visual virtual feedback and to explore factors influencing the response to that approach. Methods. Eight male participants with phantom limb pain (PLP) resulting from either a traumatic upper limb amputation or a brachial plexus avulsion participated in this single case multiple baseline study. Training was performed 2 times per week for 8 weeks where a virtual image of a missing limb performing different movements was presented and the parti...
This papers reviews the development and evidence for the efficacy of virtual reality in the treatmen...
Up to 90% of amputees experience sensations in their phantom limb, often including strong, persisten...
The system described in this paper combines virtual reality with haptic feedback to increase the lev...
Background. Performing phantom movements with visual virtual feedback, or mirror therapy, is a promi...
This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR)...
Background. Phantom limb pain is often resistant to treatment. Techniques based on visual-kinestheti...
This paper describes a pilot clinical study to evaluate the efficacy of using immersive virtual real...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Objective. Phantom limb pain is a condition frequently experienced after amputation. One treatment f...
Phantom limb pain (PLP) is a clinically relevant consequence of limb amputation and its treatment is...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
This paper describes the design and implementation of a case-study based investigation using immersi...
Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations exp...
Introduction Phantom limb pain (PLP) is a chronic condition that can greatly diminish quality of lif...
Objective. The causes for the disabling condition of phantom limb pain (PLP), affecting 85% of amput...
This papers reviews the development and evidence for the efficacy of virtual reality in the treatmen...
Up to 90% of amputees experience sensations in their phantom limb, often including strong, persisten...
The system described in this paper combines virtual reality with haptic feedback to increase the lev...
Background. Performing phantom movements with visual virtual feedback, or mirror therapy, is a promi...
This paper describes a pilot study to evaluate the efficacy of using immersive virtual reality (IVR)...
Background. Phantom limb pain is often resistant to treatment. Techniques based on visual-kinestheti...
This paper describes a pilot clinical study to evaluate the efficacy of using immersive virtual real...
A variety of treatments have been historically used to alleviate phantom limb pain (PLP) with varyin...
Objective. Phantom limb pain is a condition frequently experienced after amputation. One treatment f...
Phantom limb pain (PLP) is a clinically relevant consequence of limb amputation and its treatment is...
International audienceThis paper describes the implementation of a phantom limb pain (PLP) home-base...
This paper describes the design and implementation of a case-study based investigation using immersi...
Phantom limb pain (PLP) is a common consequence of amputation, and many persons with amputations exp...
Introduction Phantom limb pain (PLP) is a chronic condition that can greatly diminish quality of lif...
Objective. The causes for the disabling condition of phantom limb pain (PLP), affecting 85% of amput...
This papers reviews the development and evidence for the efficacy of virtual reality in the treatmen...
Up to 90% of amputees experience sensations in their phantom limb, often including strong, persisten...
The system described in this paper combines virtual reality with haptic feedback to increase the lev...