This study aimed at investigating the effect of using web-site games on the route and the rate of Saudi pupils' reading comprehension, vocabulary acquisition, and motivation quantitatively and qualitatively. The sample of the study consisted of forty male pupils from Madinah Directorate of Education. Anwar AL-Faihaa ' School was randomly chosen from the total number of basic schools in that directorate in the first semester of the academic year 2011-2012. In that school, there were two sixth grade classes: Section (A) consisted of 20 students and it was assigned as an experimental group, while the other was decided to be a controlling group. It was also consisted of 20 students. Data were collected with twelve weeks via a pre-post...
This study aims to investigate the effect of using an educational computer game on the improvement o...
Learning through interactive media gives additional value to the educational world because it enable...
This study aims to determine the effect of online games on the English skills of students of the Eng...
This study aimed at investigating the effect of using web-site games on the route and the rate of Sa...
Online game is suggested as a medium that can encourage learners' acquisition of Arabic vocabulary. ...
This article is a product of a research study conducted and aimed to demonstrate the effect of onlin...
This study aims to identify the effect of using an educational program based on the use of electroni...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
The current study was an attempt to examine the effect of employing story-based video games on vocab...
The current study strives to enhance seventh graders’ comprehension of English vocabulary using word...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
Strategies for teaching vocabulary help students understand and remember the vocabulary they have ac...
Background: The use of games and technology for educational purposes can be an appropriate method...
The development of technology has a lot of influence in the field of education, one of which is in t...
This study aims to investigate the effect of using an educational computer game on the improvement o...
Learning through interactive media gives additional value to the educational world because it enable...
This study aims to determine the effect of online games on the English skills of students of the Eng...
This study aimed at investigating the effect of using web-site games on the route and the rate of Sa...
Online game is suggested as a medium that can encourage learners' acquisition of Arabic vocabulary. ...
This article is a product of a research study conducted and aimed to demonstrate the effect of onlin...
This study aims to identify the effect of using an educational program based on the use of electroni...
Online games use multimedia that is made as attractive as possible so that players get batik satisfa...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
The current study was an attempt to examine the effect of employing story-based video games on vocab...
The current study strives to enhance seventh graders’ comprehension of English vocabulary using word...
The aim of the research was to analyze whether there is any effectiveness of online game in teaching...
Strategies for teaching vocabulary help students understand and remember the vocabulary they have ac...
Background: The use of games and technology for educational purposes can be an appropriate method...
The development of technology has a lot of influence in the field of education, one of which is in t...
This study aims to investigate the effect of using an educational computer game on the improvement o...
Learning through interactive media gives additional value to the educational world because it enable...
This study aims to determine the effect of online games on the English skills of students of the Eng...